Tribes: Ascend/Frag Grenade: Difference between revisions

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|type              = Grenade
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|reloadtime        = 0 seconds
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|warmuptime        = 0.7 seconds
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Revision as of 19:32, 8 October 2013

Frag Grenade

Loadout/Class Doombringer
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 28 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 10.4 meters
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold Free
XP Free
Mastery Cost (XP) 7,500


"The most basic and common grenade found in the Wilderzone. The design has lasted over 2000 years, and is still effective."


The Frag Grenade is the default belt item for the Doombringer.

Damage Table

Below are the damage values for the Frag Grenade.

Base Damage 20% vs Armored
Base Damage 900 900
Beowulf 1,350 1,620
Deployables 900 900
Generator 1,350 1,620
Grav Cycle 1,350 1,620
Player 900 900
Sensor 2,700 3,240
Shrike 2,250 2,700
Turret 2,700 3,240
Splash Damage 300 - 900 360 - 1,080

Inheritence

The Frag Grenade has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed.

Kick Strength

The Frag Grenade has an impulse strength of 1,700 m/s applied to players hit by its blast.

Trivia

  • Internally, the Frag Grenade is named Grenade.

Special Accolades

The following accolades can be earned with the Frag Grenade.

Explosive Spree Demolitions Expert Hurt Locker Air Mail