Tribes: Ascend/Defective Frag

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Defective Frag

Loadout/Class Doombringer
Slot Belt
Type Grenade
Statistics
Manual Reload Time 0 seconds
Build Up Time 0.7 seconds
Projectile Speed 28 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 12.4 meters
Ammo 1 (2)
Upgrades
Upgrade 1 +1 ammo
Upgrade 2 +10% radius
Upgrade 3 +20% damage versus armored
Cost
Gold 20
XP 1,200
Mastery Cost (XP) 3,750


"A manufacturing defect causes this grenade to explode in a much larger radius than normal. It's actually quite popular."


The Defective Frag is an unlockable belt item for the Doombringer, and a variant of the Frag Grenade, dealing less damage, but gaining a larger splash radius.

Damage Table

Below are the damage values for the Defective Frag.

Base Damage 20% vs Armored
Base Damage 800 800
Beowulf 1,200 1,440
Deployables 800 800
Generator 1,200 1,200
Grav Cycle 1,200 1,440
Player 800 800
Sensor 2,800 3,360
Shrike 2,000 2,400
Turret 2,800 3,360
Splash Damage 240 - 800 288 - 960

Inheritence

The Defective Frag has a 20% speed inheritence when it is thrown. The base speed for the grenade is 28 m/s, with a maximum speed of 32 m/s, regardless of the inherited speed.

Kick Strength

The Defective Fraghas an impulse strength of 85,000 uu applied to players hit by its blast, and a multiplier of 1.2 for self-inflicted damage.

Trivia

  • Internally, the Defective Frag is named the Grenade MKD.

Special Accolades

The following accolades can be earned with the Defective Frag.

Explosive Spree Demolitions Expert Hurt Locker Air Mail