Tribes: Ascend/Automatic Shotgun: Difference between revisions
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Te-krogoth (talk | contribs) (Splash damage reduced due to patch) |
Te-krogoth (talk | contribs) (Changed "splash" to "falloff") |
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|Turret || style="text-align:center;"| 0 | |Turret || style="text-align:center;"| 0 | ||
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| | |Falloff Damage || style="text-align:center;"| 120 <small>(15 x 8)</small> - 360 <small>(45 x 8)</small> | ||
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Revision as of 00:16, 8 December 2012
Automatic Shotgun | |
---|---|
Loadout/Class | Brute |
Slot | Secondary |
Type | Bullet / Spread / Hitscan |
Statistics | |
Manual Reload Time | 1.80 seconds |
Projectile Speed | Hitscan |
Magazine Size | 7 (8) |
Ammo | 49 (64/79) |
Upgrades | |
Upgrade 1 | +14 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | +14 ammo |
Upgrade 4 | -25% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"This shotgun is clip loaded, rather than single shell, allowing for a more steady rate of fire."
The Automatic Shotgun is one of the five shotgun variations in Tribes: Ascend, and is the default secondary weapon for the Brute. Out of all of the shotguns, this one carries the most ammunition.
Damage Table
Below are the damage values for the Automatic Shotgun. The shotgun fires 8 pellets.
Base Damage | |
---|---|
Base Damage | 50 |
Beowulf | 0 |
Deployables | 400 (50 x 8) |
Generator | 320 (40 x 8) |
Grav Cycle | 0 |
Player | 400 (32 x 8) |
Sensor | 0 |
Shrike | 256 (52 x 8) |
Turret | 0 |
Falloff Damage | 120 (15 x 8) - 360 (45 x 8) |
Inheritence
The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.