Tribes: Ascend/Automatic Shotgun: Difference between revisions

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m (Fire rate)
m (Typo)
 
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|title              = Automatic Shotgun
|title              = Automatic Shotgun
|image              = [[Image:TA_Wep_AutoShotgun.png|290px]]
|image              = [[Image:TA_Wep_AutoShotgun.png|290px]]
|loadout            = [[Tribes:_Ascend/Brute|Brute]]
|loadout            = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]]
|slot              = Secondary
|slot              = Automatic
|type              = Bullet / Spread / Hitscan
|type              = Bullet / Spread / Hitscan
|firerate          = 1 per 0.50 seconds
|firerate          = 1 per 0.50 seconds
|reloadtime        = 1.80 seconds
|reloadtime        = 1.80 seconds
|reloadupgrade      = 1.44 seconds
|reloadupgrade      =  
|autoreloadtime    = 2.84 seconds
|autoreloadtime    = 2.84 seconds
|autoreloadupgrade  = 2.28 seconds
|autoreloadupgrade  =  
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
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|falloffrange      =
|falloffrange      =
|splashradius      =  
|splashradius      =  
|clipsize          = 7 (8)
|clipsize          = 8
|clipamount        =  
|clipamount        =  
|clipamountupgrade  =  
|clipamountupgrade  =  
|ammo              = 49
|ammo              = 80
|ammoupgrade        = 64/79
|ammoupgrade        =  
|upgrade1          = +14 ammo
|upgrade1          =  
|upgrade2          = +1 clip size
|upgrade2          =  
|upgrade3          = +14 ammo
|upgrade3          =  
|upgrade4          = -25% reload time
|upgrade4          =  
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 7,500
|mastery            = 3,750
}}
}}


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The '''Automatic Shotgun''' is one of the five shotgun variations in [[Tribes: Ascend]], and is the default secondary weapon for the [[Tribes:_Ascend/Brute|Brute]]. Out of all of the shotguns, this one carries the most ammunition.
The '''Automatic Shotgun''' is one of the three shotgun variations in [[Tribes: Ascend]], and is the unlocked automatic weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]].  


== Damage Table ==
== Damage Table ==
Below are the damage values for the Automatic Shotgun. The shotgun fires 8 pellets.
Below are the damage values for the Automatic Shotgun. The shotgun fires 9 pellets.
<!--  
<!--  
0.8x multiplier for generators
    m_fMinDamagePct=0.50
0.65x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=0.50
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=0.50
    m_fDamageMultiplierAgainstBeowulf=0.50
    m_fDamageMultiplierAgainstGravCycle=0.50
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
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! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 50
|Base Damage || style="text-align:center;"| 45
|-
|-
|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 0
|-
|-
|Deployables || style="text-align:center;"| 400 <small>(50 x 8)</small>
|Deployables || style="text-align:center;"| 405 <small>(45 x 9)</small>
|-
|-
|Generator || style="text-align:center;"| 320 <small>(40 x 8)</small>
|Generator || style="text-align:center;"| 405 <small>(45 x 9)</small>
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 198 <small>(22 x 9)</small>
|-
|-
|Player || style="text-align:center;"| 400 <small>(32 x 8)</small>
|Player || style="text-align:center;"| 405 <small>(45 x 9)</small>
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 405 <small>(45 x 9)</small>
|-
|-
|Shrike || style="text-align:center;"| 256 <small>(52 x 8)</small>
|Shrike || style="text-align:center;"| 198 <small>(22 x 9)</small>
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 405 <small>(45 x 9)</small>
|-
|-
|Falloff Damage || style="text-align:center;"| 120 <small>(15 x 8)</small> - 360 <small>(45 x 8)</small>
|Falloff Damage || style="text-align:center;"| 198 <small>(22 x 9)</small> - 405 <small>(45 x 9)</small>
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
{{:Tribes: Ascend/Brute series}}
{{Template:Tribes:_Ascend/Heavy_Armor_series}}


[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Secondary Weapons]]
[[Category:Tribes: Ascend/Automatic Weapons]]

Latest revision as of 01:10, 11 January 2016

Automatic Shotgun

Loadout/Class Heavy Armor
Slot Automatic
Type Bullet / Spread / Hitscan
Statistics
Fire Rate 1 per 0.50 seconds
Manual Reload Time 1.80 seconds
Auto Reload Time 2.84 seconds
Projectile Speed Hitscan
Magazine Size 8
Ammo 80
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) 3,750


"This shotgun is clip loaded, rather than single shell, allowing for a more steady rate of fire."


The Automatic Shotgun is one of the three shotgun variations in Tribes: Ascend, and is the unlocked automatic weapon for the Heavy Armor.

Damage Table

Below are the damage values for the Automatic Shotgun. The shotgun fires 9 pellets.

Base Damage
Base Damage 45
Beowulf 0
Deployables 405 (45 x 9)
Generator 405 (45 x 9)
Grav Cycle 198 (22 x 9)
Player 405 (45 x 9)
Sensor 405 (45 x 9)
Shrike 198 (22 x 9)
Turret 405 (45 x 9)
Falloff Damage 198 (22 x 9) - 405 (45 x 9)

Inheritance

The Automatic Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.