Tribes: Ascend/Assault Rifle: Difference between revisions

From Tribes Wiki
Jump to navigation Jump to search
m (Added See Also)
(Reduced cost and added series box)
Line 25: Line 25:
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 15,000
|mastery            = 7,500
}}
}}


Line 70: Line 70:
== See Also ==
== See Also ==
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
{{:Tribes: Ascend/Soldier series}}

Revision as of 20:01, 9 April 2013

Assault Rifle

Loadout/Class Soldier
Slot Primary
Type Bullet
Statistics
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 1 meter
Magazine Size 24/28
Ammo 168 (216/270)
Upgrades
Upgrade 1 +48 ammo
Upgrade 2 +4 clip size
Upgrade 3 +48 ammo
Upgrade 4 -15% reload time
Cost
Gold Free
XP Free
Mastery Cost (XP) 7,500


"The Assault Rifle is a good weapon to have in almost any situation."


The Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is the default primary weapon for the Soldier.

Damage Table

Below are the damage values for the Assault Rifle.

Base Damage
Base Damage 80
Beowulf 0
Deployables 80
Generator 64
Grav Cycle 0
Player 80
Sensor 0
Shrike 52
Turret 0
Falloff Damage 60 - 80

Inheritence

The Assault Rifle does not inherit the player's velocity.

See Also

Auto Comparison