Tribes: Ascend/Assault Rifle: Difference between revisions

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|title              = Assault Rifle
|title              = Assault Rifle
|image              = [[Image:TA_Wep_AssaultRifle.png|290px]]
|image              = [[Image:TA_Wep_AssaultRifle.png|290px]]
|loadout            = [[Tribes:_Ascend/Soldier|Soldier]]
|loadout            = [[Tribes:_Ascend/Medium Armor|Medium Armor]]
|slot              = Primary
|slot              = Bullet
|type              = Bullet
|type              = Bullet
|firerate          =
|firerate          = 1 per 0.11 seconds
|reloadtime        =  
|reloadtime        = 1.8 seconds
|reloadupgrade      =
|autoreloadtime    = 2.86 seconds
|autoreloadupgrade  =  
|warmuptime        =
|warmuptime        =
|lockontime        =
|lockontime        =
Line 12: Line 15:
|projectilespeed    = 420 m/s
|projectilespeed    = 420 m/s
|projectilelivetime = 1 second
|projectilelivetime = 1 second
|projectilehitbox  = 1 meter
|projectilehitbox  = 0.5 meters
|falloffrange      =
|falloffrange      =
|splashradius      =  
|splashradius      =  
|clipsize          = 24/28
|clipsize          = 24
|clipsizeupgrade    =  
|clipsizeupgrade    =  
|ammo              = 168
|ammo              = 216
|ammoupgrade        = 216/268
|ammoupgrade        =  
|upgrade1          = +48 ammo
|upgrade1          =  
|upgrade2          = +4 clip size
|upgrade2          =  
|upgrade3          = +48 ammo
|upgrade3          =  
|upgrade4          = -15% reload time
|upgrade4          =  
|gold              = Free
|gold              = Free
|xp                = Free
|xp                = Free
|mastery            = 7,500
|mastery            = Unlocked
}}
}}


''"The Assault Rifle is a good weapon to have in almost any situation."''
''"The fully automatic Assault Rifle fires medium weight ammunition. The projectiles only inherit 50% of the users velocity but they pack a harder punch at close range."''




The '''Assault Rifle''' is one of the four assault rifle variations in [[Tribes: Ascend]], and is the default primary weapon for the [[Tribes:_Ascend/Soldier|Soldier]].
The '''Assault Rifle''' is one of the two assault rifle variations in [[Tribes: Ascend]], and is an unlocked automatic weapon for the [[Tribes:_Ascend/Medium Armor|Medium Armor]].


== Damage Table ==
== Damage Table ==
Below are the damage values for the Assault Rifle.
Below are the damage values for the Assault Rifle.
<!--  
<!--  
0.8x multiplier for generators
    m_fMinDamagePct=0.80
0.65x multiplier for shrikes
    m_fDamageMultiplierAgainstArmor=0.50
    m_fDamageMultiplierAgainstGenerators=1.0
    m_fDamageMultiplierAgainstShrike=0.50
    m_fDamageMultiplierAgainstBeowulf=0.50
    m_fDamageMultiplierAgainstGravCycle=0.50
    m_fDamageMultiplierAgainstBaseTurrets=1.0
    m_fDamageMultiplierAgainstBaseSensors=1.0
-->
-->
{| class="wikitable"
{| class="wikitable"
Line 43: Line 52:
! !! Base Damage
! !! Base Damage
|-
|-
|Base Damage || style="text-align:center;"| 80
|Base Damage || style="text-align:center;"| 75
|-
|-
|Beowulf || style="text-align:center;"| 0
|Beowulf || style="text-align:center;"| 37
|-
|-
|Deployables || style="text-align:center;"| 80
|Deployables || style="text-align:center;"| 75
|-
|-
|Generator || style="text-align:center;"| 64
|Generator || style="text-align:center;"| 37
|-
|-
|Grav Cycle || style="text-align:center;"| 0
|Grav Cycle || style="text-align:center;"| 37
|-
|-
|Player || style="text-align:center;"| 80
|Player || style="text-align:center;"| 75
|-
|-
|Sensor || style="text-align:center;"| 0
|Sensor || style="text-align:center;"| 75
|-
|-
|Shrike || style="text-align:center;"| 52
|Shrike || style="text-align:center;"| 37
|-
|-
|Turret || style="text-align:center;"| 0
|Turret || style="text-align:center;"| 75
|-
|-
|Falloff Damage || style="text-align:center;"| 60 - 80
|Falloff Damage || style="text-align:center;"| 60 - 75
|-
|-
|}
|}


== Inheritence ==
== Inheritance ==
The Assault Rifle does not inherit the player's velocity.
The Assault Rifle does not inherit the player's velocity, despite the description saying that it has 50% inheritance.


== See Also ==
== See Also ==
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]]
{{:Tribes: Ascend/Soldier series}}
{{Tribes:_Ascend/Medium_Armor_series}}
 
[[Category:Tribes: Ascend]]
[[Category:Tribes: Ascend/Weapons]]
[[Category:Tribes: Ascend/Automatic Weapons]]

Latest revision as of 22:36, 30 September 2016

Assault Rifle

Loadout/Class Medium Armor
Slot Bullet
Type Bullet
Statistics
Fire Rate 1 per 0.11 seconds
Manual Reload Time 1.8 seconds
Auto Reload Time 2.86 seconds
Projectile Speed 420 m/s
Projectile Live Time 1 second
Projectile Hitbox 0.5 meters
Magazine Size 24
Ammo 216
Upgrades
Cost
Gold Free
XP Free
Mastery Cost (XP) Unlocked


"The fully automatic Assault Rifle fires medium weight ammunition. The projectiles only inherit 50% of the users velocity but they pack a harder punch at close range."


The Assault Rifle is one of the two assault rifle variations in Tribes: Ascend, and is an unlocked automatic weapon for the Medium Armor.

Damage Table

Below are the damage values for the Assault Rifle.

Base Damage
Base Damage 75
Beowulf 37
Deployables 75
Generator 37
Grav Cycle 37
Player 75
Sensor 75
Shrike 37
Turret 75
Falloff Damage 60 - 75

Inheritance

The Assault Rifle does not inherit the player's velocity, despite the description saying that it has 50% inheritance.

See Also

Auto Comparison