Tribes: Ascend/Arx Buster: Difference between revisions

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== Kick Strength ==
== Kick Strength ==
The Arx Buster has an impulse strength of 50 m/s applied to players hit by its shell, and an additional 20 m/s strength impulse applied if it kills the player.  
The Arx Buster has an impulse strength of 1,360 m/s applied to players hit by its shell.


== Special Accolades ==
== Special Accolades ==

Revision as of 21:37, 3 October 2012

Arx Buster

Loadout/Class Raider
Slot Primary
Type Explosive
Statistics
Projectile Speed 76.4 m/s
Projectile Live Time 8 seconds
Projectile Hitbox 0.84 meters
Splash Radius 7.2 meters
Magazine Size 3
Ammo 30 (36/42)
Upgrades
Upgrade 1 +6 ammo
Upgrade 2 +20% damage versus armored
Upgrade 3 +6 ammo
Cost
Gold Free
XP Free
Mastery Cost (XP) 15,000


"Designed for use against armored defenses, the Arx Buster fires a triple shot of sticky explosives."


The Arx Buster is the default primary weapon for the Raider. The Arx Buster fires three rounds that stick to whatever they hit. The weapon does not fire all three rounds at the same time or automatically fire them back to back, the player controls when each round is fired.

Damage Table

Below are the damage values for one round of the Arx Buster.

Base Damage 20% vs Armored
Base Damage 600 600
Beowulf 480 576
Deployables 600 600
Generator 750 750
Grav Cycle 480 576
Player 600 600
Sensor 480 576
Shrike 1,200 1,440
Turret 480 576
Splash Damage 300 - 600 360 - 720

Inheritence

The Arx Buster has a 20% speed inheritence on fired projectiles. The base speed for the projectile is 76.4 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed.

Kick Strength

The Arx Buster has an impulse strength of 1,360 m/s applied to players hit by its shell.

Special Accolades

The following accolades can be earned with the Arx Buster.

Explosive Spree Demolitions Expert Hurt Locker Air Mail Sticky Kill