Tribes: Ascend/Arctic Rhino: Difference between revisions
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== Inheritence == | == Inheritence == | ||
The Arctic Rhino does not inherit the player's velocity. | The Arctic Rhino does not inherit the player's velocity. | ||
== Trivia == | |||
Internally, the Arctic Rhino is named the RhinoSMG MKD. | |||
== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{Tribes: Ascend/Infiltrator series}} | {{Tribes: Ascend/Infiltrator series}} | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Primary Weapons]] |
Revision as of 21:16, 27 September 2013
Arcitc Rhino | |
---|---|
Loadout/Class | Infiltrator |
Slot | Primary |
Type | Bullet |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Hitbox | 1 meter |
Magazine Size | 26 (30) |
Ammo | 182 (234/290) |
Upgrades | |
Upgrade 1 | +52 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +52 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 160 |
XP | 9,000 |
Mastery Cost (XP) | 7,500 |
"While designed for use in frozen conditions, the Arctic Rhino found popularity among Starwolf warriors when the sole survivor of the Battle of Arx Koston was found by medics to be clutching it."
The Arctic Rhino is an unlockable primary weapon for the Infiltrator, and a variant of the Rhino SMG. It does slightly higher damage than the default Rhino, but the firerate is slower.
Damage Table
Below are the damage values for the Arctic Rhino.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 0 |
Deployables | 80 |
Generator | 64 |
Grav Cycle | 0 |
Player | 80 |
Sensor | 0 |
Shrike | 52 |
Turret | 0 |
Falloff Damage | 56 - 80 |
Inheritence
The Arctic Rhino does not inherit the player's velocity.
Trivia
Internally, the Arctic Rhino is named the RhinoSMG MKD.
See Also
|