Tribes: Ascend/Arctic Rhino: Difference between revisions
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Te-krogoth (talk | contribs) m (Added See Also) |
Te-krogoth (talk | contribs) (Reduced cost and added series box) |
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|upgrade4 = -15% reload time | |upgrade4 = -15% reload time | ||
|gold = 160 | |gold = 160 | ||
|xp = | |xp = 9,000 | ||
|mastery = | |mastery = 7,500 | ||
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== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{Tribes: Ascend/Infiltrator series}} |
Revision as of 17:07, 9 April 2013
Arcitc Rhino | |
---|---|
Loadout/Class | Infiltrator |
Slot | Primary |
Type | Bullet |
Statistics | |
Projectile Speed | 420 m/s |
Projectile Hitbox | 1 meter |
Magazine Size | 26 (30) |
Ammo | 182 (234/290) |
Upgrades | |
Upgrade 1 | +52 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +52 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 160 |
XP | 9,000 |
Mastery Cost (XP) | 7,500 |
"While designed for use in frozen conditions, the Arctic Rhino found popularity among Starwolf warriors when the sole survivor of the Battle of Arx Koston was found by medics to be clutching it."
The Arctic Rhino is an unlockable primary weapon for the Infiltrator, and a variant of the Rhino SMG. It does slightly higher damage than the default Rhino, but the firerate is slower.
Damage Table
Below are the damage values for the Arctic Rhino.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 0 |
Deployables | 80 |
Generator | 64 |
Grav Cycle | 0 |
Player | 80 |
Sensor | 0 |
Shrike | 52 |
Turret | 0 |
Falloff Damage | 56 - 80 |
Inheritence
The Arctic Rhino does not inherit the player's velocity.
See Also
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