Tribes: Ascend/Chain Cannon
Jump to navigation
Jump to search
Chain Cannon | |
---|---|
![]() | |
Loadout/Class | Doombringer |
Slot | Primary |
Type | Gatling gun |
Statistics | |
Fire Rate | 1 per 0.14 seconds |
Build Up Time | 1.50 seconds |
Projectile Speed | 360 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 200 |
Ammo | 200 |
Upgrades | |
Upgrade 1 | +25 ammo |
Upgrade 2 | -15% spinup time |
Upgrade 3 | +25 ammo |
Upgrade 4 | -15% spinup time |
Cost | |
Gold | 80 |
XP | 4,500 |
Mastery Cost (XP) | 3,750 |
"If the Chaingun is relentless, the Chain Cannon is the right hand of oblivion. While not technically a cannon, it's been tooled for larger rounds and more damage, resulting in the popular if incorrect name."
The Chain Cannon is an unlockable primary weapon for the Doombringer, and a variant of the Chain Gun. The Chain Cannon has a slower rate of fire, but deals more damage.
Damage Table
Below are the damage values for the Chain Cannon.
Base Damage | |
---|---|
Base Damage | 115 |
Beowulf | 0 |
Deployables | 115 |
Generator | 92 |
Grav Cycle | 0 |
Player | 115 |
Sensor | 0 |
Shrike | 74 |
Turret | 0 |
Falloff Damage | 86 - 115 |
Inheritence
The Chain Cannon does not inherit the player's velocity.
Trivia
- Internally, the Chain Cannon is named the Chain Gun MKD.
See Also
|