Template:WeaponInfoBox
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Statistics | |
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Upgrades | |
Cost |
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File:Ambox warning yellow.svg | This template employs intricate features of template syntax. You are encouraged to familiarise yourself with its setup and parser functions before editing the template. If your edit causes unexpected problems, please undo it quickly, as this template may appear on a large number of pages. Remember that you can conduct experiments, and should test all improvements, in either the general Template sandbox or your user space before changing anything here. |
All fields are optional.
Full syntax
{{WeaponInfoBox |title = |image = |loadout = |slot = Primary or Secondary |type = Disc/SMG/AR/CG/etc |firerate = |reloadtime = Manual reload time |reloadupgrade = |autoreloadtime = Automatic reload time |autoreloadupgrade = |warmuptime = |lockontime = |lockondistance = |projectilespeed = |projectilelivetime = |projectilehitbox = |falloffrange = |splashradius = |clipsize = |clipsizeupgrade = |ammo = |ammoupgrade = |deployablehealth = |upgrade1 = |upgrade2 = |upgrade3 = |upgrade4 = |gold = |xp = |mastery = }}
Syntax guide
Light Spinfusor | |
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Loadout/Class | Pathfinder |
Slot | Primary |
Type | Disc |
Statistics | |
Fire Rate | 1 |
Manual Reload Time | 2 |
Build Up Time | 3 |
Lock-on Time | 4 |
Lock-on Distance | 5 |
Projectile Speed | 5000 |
Ammo | 1 (2) |
Upgrades | |
Upgrade 1 | +1 ammo |
Upgrade 2 | +10% splash radius |
Upgrade 3 | +25% damage |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 1 |
XP | 2 |
Mastery Cost (XP) | 3 |
- title
- The full name of the weapon.
- image
- An image of the weapon. To avoid stretching the Infobox overlarge, avoid using images with a width greater than 250 pixels. Where possible use 250px, as it gives the best fit. Wiki: [[Image:name.ext|250px]]
- loadout
- The class that uses this weapon.
- slot
- Primary or secondary weapon.
- type
- The type of weapon. i.e. Disc, plasma, SMG, etc...
- firerate
- The rate at which this weapon fires.
- reloadtime
- The amount of time needed for the weapon to reload manually by pressing the Reload key.
- reloadtimeupgrade
- Manual reloadtime with upgrades applied.
- autoreloadtime
- The amount of time needed for the weapon to reload automatically.
- autoreloadupgrade
- Automatic reload time with upgrades applied.
- warmuptime
- The amount of time required for the weapon begins firing.
- lockontime
- The amount of time required for the weapon to obtain a lock on to a target.
- lockondistance
- The maximum distance that the weapon is able to lock on to a target.
- projectilespeed
- The speed at which the weapon's projectile travels.
- projectilelivetime
- The amount of time that a projectile can travel before it is killed by the game.
- projectilehitbox
- The size of the hitbox of the projectile. Basically, how far the projectile can miss, yet still hit the target.
- falloffrange
- The amount of distance the projectile must travel before its damage begins to fall off.
- splashradius
- The radius length of the projectile's splash.
- ammo
- The amount of ammunition the weapon can carry.
- ammoupgrade
- The amount of ammunition the weapon can carry after all of the weapon's upgrades have been purchased.
- clipsize
- The amount of ammunition the clip can hold.
- clipsizeupgrade
- The amount of ammunition the clip can hold after all of the weapon's upgrades have been purchased.
- deployablehealth
- The amount of health the deployable has.
- upgrade1
- The weapon's first upgrade.
- upgrade2
- The weapon's second upgrade.
- upgrade3
- The weapon's third upgrade.
- upgrade4
- The weapon's fourth upgrade.
- gold
- The amount of gold required to purchase the weapon.
- xp
- The amount of XP required to purchase the weapon.
- mastery
- The amount of XP required to master the weapon.
The above documentation is transcluded from Template:WeaponInfoBox/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |