Augments are buffs that can be acquired from Augment rewards.
Adrenal Surge
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Ranged damage dealt to nearby enemies is doubled when you are below 25% health.
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Agility Augment
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Increases movement speed by 50% and you deal 25% more damage while moving.
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Aiming Augment
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You deal 50% more damage and 30% more weakpoint damage while aiming.
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Ammo Augment
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You gain a 35% chance to refund a bullet on hit, and you deal 40% more damage while your magazine is at least 90% full.
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Blazing Eruption
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Combustion damage is increased by 50%.
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Burn Weakpoint Damage
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Chill Attack Slow
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Chill Melee Damage
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Concussive Shots
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Targets within 10 meters of you have their movement speed reduced by 50% when damaged.
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Corruption Grenade Cooldown
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CQC Child 3
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Crit Augment
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Increases your crit chance by 25% and your crit damage by 50%. Enemies killed by crits drop 50% more Tech and Scrap.
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Cryo Shatter AoE
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Elemental
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All elemental damage improvements effect every Elemental Type. All Elemental Damage is increased by 30%.
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Grenade Grenade Child 3
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Hipfire
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While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.
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Last Stand
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Your grenade damage increases as you get closer to death, to a maximum of +50%.
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Lightning Bolt Apply Stun
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Lightning Bolt Double Strikes
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Lightning Chain
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Long Range Augment
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Increases damage dealt to targets beyond 10 meters by 65%, and targets beyond 15 meters take 100% bonus weakpoint damage.
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Magazine Augment
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Increases the magazine size of your weapons by 150% and increases reload speed by 45%. Your unequipped weapons automatically reload.
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Marksman Child 3
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Melee Augment
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Increases the damage of your melee attack by 125% and increases your melee proc chance by 25%. Melee kills put you into Stealth for 5 seconds.
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Movement Child 1
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Movement Child 2
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Movement Child 3
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Movement Child 4
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Ninja Child 1
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Ninja Child 3
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Oiled Edge
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Overcharge
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Lightning Bolts have a 50% chance to do double damage.
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Pyroclasm Cascade
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Enemies caught in a Combustion fireball spawn their own smaller fireballs.
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Rapid Cooldown
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Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.
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Reactive Loader
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Reflex Shot
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Your next shot after dashing does 35% more damage.
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Resilient
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Reduce incoming damage by 5% for every enemy with 15 meters.
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Spreading Ignition
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Killing an enemy with a grenade fully recharges your shields.
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Strong Arm
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Your melee weapon deals an additional 25% damage.
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The More The Merrier
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Your grenade's damage is increased by 10% for each enemy caught in the explosion.
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Void Corruption Corrupt Nearby When Die
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Void Singularity Damage
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Weakpoint Augment
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Deal 50% more weakpoint damage, and weakpoints shot have a 25% higher chance of dealing a crit.
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Weapon Master Child 2
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Removed
Abyssal Rapture
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Targets affected by Void Tendrils share 80% more damage.
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Aetheric Curse
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You deal 50% more damage to enemies with Corruption stacks applied.
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Backload
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You deal 25% more damage when your weapon's magazine is less than half full.
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Cat Eye
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Close Range Augment
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Increases damage dealt to targets within 12 meters by 65%, and targets within 8 meters take 100% bonus critical damage.
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Conflagration
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You deal 50% more damage to enemies with Burn stacks applied.
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Corruption Grenade Damage
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CQC
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You deal 25% more damage to enemies within 10 meters of you.
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Cursed Feedback
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Enemies with Corruption stacks take 100% of their attack damage when damaging you.
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Day 1 Exploit
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Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.
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Dodgy
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Gain +40% movement speed after not taking damage for 10 seconds.
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Efficiency
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Weakpoint shots have a 75% chance to refund one bullet to your magazine.
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Electric Field
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The range of Chain Lightning is increased by 50%.
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Emberpath
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Fire Trails spawned from enemies last 50% longer.
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Eternal Abyss
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Black holes spawned by Singularity last twice as long.
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Explosive Cascade
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Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.
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Farshot Amplifier
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You deal 25% more damage to enemies at least 10 meters away from you.
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Flicker Step
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You can now dash twice in a row.
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Frozen Tempest
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Chill stacks apply 100% more slow.
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Galactic Devourer
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Black holes spawned by Singularity are twice as large.
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Glacial Veil
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Freeze lasts 100% longer.
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Grazed Hit
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Taking damage while dashing reduces damage by 90%.
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Grenade Augment
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Increases the damage of your Grenade by 100% and its explosion radius by 25%. Your grenade gains an extra charge.
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Hard Reset
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Ice Age
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Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim.
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Ice Surge
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Shatter applies 4 additional Cryo stacks to nearby enemies.
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Kinetic Thrust
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Dashing into an enemy now damages them. (120 damage to enemies)
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Leaden Twins
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Your weapons use twice as much ammo and deal twice as much damage per shot.
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Lethal Voltage
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You deal 50% more damage to enemies with Shock stacks.
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Lifesteal
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Gain 3% of your max health back after killing an enemy with a melee weapon.
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Mental Siphon
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Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.
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Nether Grasp
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Void Tendrils bind to 3 additional targets.
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Percussive Recharge
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Killing an enemy with a grenade fully recharges your shields.
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Personal Bubble
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Take 50% less damage if there are no enemies with 15 meters of you.
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Phase Module
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Your dash now allows you to move through enemies.
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Piercing Cold
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You deal 50% more damage to enemies with Chill stacks.
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Power Shield
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While you are above 75% shields, gain increased damage. (Damage is doubled)
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Powerful Crit
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Increase the damage of your critical strikes by 50%.
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Practiced Strikes
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Melee attacks gain +35% critical hit chance.
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Psychokinetic
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Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)
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Quick Time
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Reloading your weapon grants you +30% movement speed for 2 seconds.
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Quick Winding
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Dash reduces grenade cooldown by 30% (once per cooldown).
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Rage
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When your health falls below 50% gain +50% damage.
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Scorching Amplify
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Burn does 25% more damage.
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Second Wind
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Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.
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Secondary Weapon Augment
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Increases the damage of your secondary weapon by 75%, and increases proc chance on your secondary weapon by 100%.
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Sharp Ice
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Shatter damage is doubled.
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Static Discharge
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Lightning Bolts applies a 3 second stun to affected enemies.
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Statue
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Gain 35% increased damage when stationary for at least 3 seconds.
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Strider
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After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.
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Strike Siphon
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Killing an enemy with a melee attack instantly reloads your weapons.
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Superconductor
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Chain Lightning can spread to 3 additional targets.
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Volatile Current
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Shock stacks grant 50% more critical hit chance.
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