Deadzone: Rogue/Augments

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Augments are buffs that can be acquired from Augment rewards.

Adrenal Surge

Ranged damage dealt to nearby enemies is doubled when you are below 25% health.

Agility Augment

Increases movement speed by 50% and you deal 25% more damage while moving.

Aiming Augment

You deal 50% more damage and 30% more weakpoint damage while aiming.

Ammo Augment

You gain a 35% chance to refund a bullet on hit, and you deal 40% more damage while your magazine is at least 90% full.

Blazing Eruption

Combustion damage is increased by 50%.

Burn Weakpoint Damage

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Chill Attack Slow

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Chill Melee Damage

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Concussive Shots

Targets within 10 meters of you have their movement speed reduced by 50% when damaged.

Corruption Grenade Cooldown

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CQC Child 3

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Crit Augment

Increases your crit chance by 25% and your crit damage by 50%. Enemies killed by crits drop 50% more Tech and Scrap.

Cryo Shatter AoE

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Elemental

All elemental damage improvements effect every Elemental Type. All Elemental Damage is increased by 30%.

Grenade Grenade Child 3

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Hipfire

While firing from the hip, your spread is reduced by 20%, your proc chance is increased by 100%, and you deal 50% more damage.

Last Stand

Your grenade damage increases as you get closer to death, to a maximum of +50%.

Lightning Bolt Apply Stun

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Lightning Bolt Double Strikes

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Lightning Chain

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Lightning Shock Extra Crit

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Long Range Augment

Increases damage dealt to targets beyond 10 meters by 65%, and targets beyond 15 meters take 100% bonus weakpoint damage.

Magazine Augment

Increases the magazine size of your weapons by 150% and increases reload speed by 45%. Your unequipped weapons automatically reload.

Marksman Child 3

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Melee Augment

Increases the damage of your melee attack by 125% and increases your melee proc chance by 25%. Melee kills put you into Stealth for 5 seconds.

Movement Child 1

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Movement Child 2

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Movement Child 3

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Movement Child 4

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Ninja Child 1

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Ninja Child 3

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Oiled Edge

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Overcharge

Lightning Bolts have a 50% chance to do double damage.

Pyroclasm Cascade

Enemies caught in a Combustion fireball spawn their own smaller fireballs.

Rapid Cooldown

Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.

Reactive Loader

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Reflex Shot

Your next shot after dashing does 35% more damage.

Resilient

Reduce incoming damage by 5% for every enemy with 15 meters.

Spreading Ignition

Killing an enemy with a grenade fully recharges your shields.

Strong Arm

Your melee weapon deals an additional 25% damage.

The More The Merrier

Your grenade's damage is increased by 10% for each enemy caught in the explosion.

Void Corruption Corrupt Nearby When Die

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Void Singularity Damage

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Weakpoint Augment

Deal 50% more weakpoint damage, and weakpoints shot have a 25% higher chance of dealing a crit.

Weapon Master Child 2

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Removed

Abyssal Rapture

Targets affected by Void Tendrils share 80% more damage.

Aetheric Curse

You deal 50% more damage to enemies with Corruption stacks applied.

Backload

You deal 25% more damage when your weapon's magazine is less than half full.

Cat Eye

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Close Range Augment

Increases damage dealt to targets within 12 meters by 65%, and targets within 8 meters take 100% bonus critical damage.

Conflagration

You deal 50% more damage to enemies with Burn stacks applied.

Corruption Grenade Damage

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CQC

You deal 25% more damage to enemies within 10 meters of you.

Cursed Feedback

Enemies with Corruption stacks take 100% of their attack damage when damaging you.

Day 1 Exploit

Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.

Dodgy

Gain +40% movement speed after not taking damage for 10 seconds.

Efficiency

Weakpoint shots have a 75% chance to refund one bullet to your magazine.

Electric Field

The range of Chain Lightning is increased by 50%.

Emberpath

Fire Trails spawned from enemies last 50% longer.

Eternal Abyss

Black holes spawned by Singularity last twice as long.

Explosive Cascade

Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.

Farshot Amplifier

You deal 25% more damage to enemies at least 10 meters away from you.

Flicker Step

You can now dash twice in a row.

Frozen Tempest

Chill stacks apply 100% more slow.

Galactic Devourer

Black holes spawned by Singularity are twice as large.

Glacial Veil

Freeze lasts 100% longer.

Grazed Hit

Taking damage while dashing reduces damage by 90%.

Grenade Augment

Increases the damage of your Grenade by 100% and its explosion radius by 25%. Your grenade gains an extra charge.

Hard Reset

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Ice Age

Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim.

Ice Surge

Shatter applies 4 additional Cryo stacks to nearby enemies.

Kinetic Thrust

Dashing into an enemy now damages them. (120 damage to enemies)

Leaden Twins

Your weapons use twice as much ammo and deal twice as much damage per shot.

Lethal Voltage

You deal 50% more damage to enemies with Shock stacks.

Lifesteal

Gain 3% of your max health back after killing an enemy with a melee weapon.

Mental Siphon

Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.

Nether Grasp

Void Tendrils bind to 3 additional targets.

Percussive Recharge

Killing an enemy with a grenade fully recharges your shields.

Personal Bubble

Take 50% less damage if there are no enemies with 15 meters of you.

Phase Module

Your dash now allows you to move through enemies.

Piercing Cold

You deal 50% more damage to enemies with Chill stacks.

Power Shield

While you are above 75% shields, gain increased damage. (Damage is doubled)

Powerful Crit

Increase the damage of your critical strikes by 50%.

Practiced Strikes

Melee attacks gain +35% critical hit chance.

Psychokinetic

Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)

Quick Time

Reloading your weapon grants you +30% movement speed for 2 seconds.

Quick Winding

Dash reduces grenade cooldown by 30% (once per cooldown).

Rage

When your health falls below 50% gain +50% damage.

Scorching Amplify

Burn does 25% more damage.

Second Wind

Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.

Secondary Weapon Augment

Increases the damage of your secondary weapon by 75%, and increases proc chance on your secondary weapon by 100%.

Sharp Ice

Shatter damage is doubled.

Static Discharge

Lightning Bolts applies a 3 second stun to affected enemies.

Statue

Gain 35% increased damage when stationary for at least 3 seconds.

Strider

After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.

Strike Siphon

Killing an enemy with a melee attack instantly reloads your weapons.

Superconductor

Chain Lightning can spread to 3 additional targets.

Volatile Current

Shock stacks grant 50% more critical hit chance.