Tribes: Ascend/X1 LMG
X1 LMG | |
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Loadout/Class | Soldier |
Slot | Secondary |
Type | Bullet |
Statistics | |
Manual Reload Time | 2.75 seconds |
Build Up Time | 0.59 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 70 (80) |
Ammo | 390 (460/540) |
Upgrades | |
Upgrade 1 | +70 ammo |
Upgrade 2 | +10 clip size |
Upgrade 3 | +70 ammo |
Upgrade 4 | -30% reload time |
Cost | |
Gold | 500 |
XP | 44,000 |
Mastery Cost (XP) | 7,500 |
"The X1 LMG provides a Juggernaut with a strong automatic weapon and improved anti-air capability."
The X1 LMG is an unlockable secondary weapon for the Juggernaut, and a Light Machine Gun, similar to the Chain Gun, except that it needs to reload.
Damage Table
Below are the damage values for the X1 LMG.
Base Damage | |
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Base Damage | 75 |
Beowulf | 0 |
Deployables | 75 |
Generator | 60 |
Grav Cycle | 0 |
Player | 75 |
Sensor | 0 |
Shrike | 48 |
Turret | 0 |
Falloff Damage | 56 - 75 |
Inheritence
The X1 LMG does not inherit the player's velocity.
Trivia
- Internally, the X1 LMG is named the X1 Rifle.
See Also
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