Template:BaseAssetInfoBox/doc
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File:Edit-copy green.svg | This is a documentation subpage for Template:BaseAssetInfoBox. It contains usage information, categories, interlanguage links and other content that is not part of the original template page. |
File:Ambox warning yellow.svg | This template employs intricate features of template syntax. You are encouraged to familiarise yourself with its setup and parser functions before editing the template. If your edit causes unexpected problems, please undo it quickly, as this template may appear on a large number of pages. Remember that you can conduct experiments, and should test all improvements, in either the general Template sandbox or your user space before changing anything here. |
All fields are optional.
Full syntax
{{BaseAssetInfoBox |title = |image = |health = |shielded = Yes or No |shieldhp = |firerate = |reloadtime = |warmuptime = |lockontime = |lockondistance = |projectilespeed = |projectilelivetime = |projectilehitbox = |falloffrange = |splashradius = }}
Syntax guide
Base Turret | |
---|---|
![]() | |
Health Pool | 3,500 |
Shielded | Yes |
Shield Health Pool | 1,600
|
Fire Rate | 1 |
Reload Time | 2 |
Warmup Time | 3 |
Lock-on Time | 4 |
Lock-on Distance | 5 |
Projectile Speed | 5000 |
- title
- The full name of the base asset.
- image
- An image of the base asset. To avoid stretching the Infobox overlarge, avoid using images with a width greater than 250 pixels. Where possible use 250px, as it gives the best fit. Wiki: [[Image:name.ext|250px]]
- health
- The amount of the health the base asset starts with.
- shielded
- Is the base asset shielded?
- shieldhp
- How much health the sheild has.
- firerate
- The rate at which this weapon fires.
- reloadtime
- The amount of time needed for the weapon to reload.
- warmuptime
- The amount of time required for the weapon begins firing.
- lockontime
- The amount of time required for the weapon to obtain a lock on to a target.
- lockondistance
- The maximum distance that the weapon is able to lock on to a target.
- projectilespeed
- The speed at which the weapon's projectile travels.
- projectilelivetime
- The amount of time that a projectile can travel before it is killed by the game.
- projectilehitbox
- The size of the hitbox of the projectile. Basically, how far the projectile can miss, yet still hit the target.
- falloffrange
- The amount of distance the projectile must travel before its damage begins to fall off.
- splashradius
- The radius length of the projectile's splash.