Tribes: Ascend/EXR Turret
EXR Turret | |
---|---|
![]() | |
Loadout/Class | Technician |
Slot | Pack |
Type | Deployable |
Statistics | |
Projectile Speed | 80 m/s |
Projectile Live Time | 3 seconds |
Projectile Hitbox | 0.7 meters |
Splash Radius | 4 meters |
Upgrades | |
Upgrade 1 | -15% turret lock delay |
Upgrade 2 | +1 turret deploy limit |
Upgrade 3 | +25% turret versus armored |
Cost | |
Gold | 500 |
XP | 88,000 |
Mastery Cost (XP) | 15,000 |
"The EXR Turret has a longer range than the Light Turret and fires a small explosive rocket. It deals less focused damage than the Light Turret, but makes up for it with flexibility."
The EXR Turret is an unlockable pack for the Technician. The EXR Turret is a deployable turret that will automatically shoot at enemies once it has locked onto them, firing a dumb missile, which does not home in on the target. In order for the EXR Turret to function, the generator must be operational. The EXR Turret can only be deployed at least 20 meters away from any other deployed EXR Turrets.
Damage Table
Below are the damage values for the EXR Turret.
Base Damage | 25% vs Armored | |
---|---|---|
Base Damage | 380 | 380 |
Beowulf | 456 | 570 |
Deployables | 0 | 0 |
Generator | 0 | 0 |
Grav Cycle | 456 | 570 |
Player | 380 | 380 |
Sensor | 0 | 0 |
Shrike | 1,140 | 1,425 |
Turret | 456 | 570 |
Kick Strength
The EXR Turret has an impulse strength of 800 m/s applied to players hit by its shell.