Deadzone: Rogue/Augments
Augments are buffs that can be acquired from Augment rewards.
Adrenal Surge
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health. |
Agility Augment
| Increases movement speed by 50% and you deal 25% more damage while moving. |
Aiming
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Ammo
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Blazing Eruption
| Combustion damage is increased by 50%. |
Burn Weakpoint Damage
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Chill Attack Slow
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Chill Melee AoE
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Chill Melee Damage
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Close Range Augment
| Increases damage dealt to targets within 12 meters by 65%, and targets within 8 meters take 100% bonus critical damage. |
Concussive Shots
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged. |
Corruption Grenade Cooldown
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Corruption Grenade Damage
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CQC Child 1
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CQC Child 2
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CQC Child 3
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Crit Augment
| Increases your crit chance by 25% and your crit damage by 50%. Enemies killed by crits drop 50% more Tech and Scrap. |
Cryo Shatter AoE
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Day 1 Exploit
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage. |
Farshot Amplifier
| You deal 25% more damage to enemies at least 10 meters away from you. |
Grenade Augment
| Increases the damage of your Grenade by 100% and its explosion radius by 25%. Your grenade gains an extra charge. |
Grenade Grenade Child 3
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Last Stand
| Your grenade damage increases as you get closer to death, to a maximum of +50%. |
Lightning Bolt Apply Stun
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Lightning Bolt Double Strikes
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Lightning Chain
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Lightning Shock Extra Crit
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Long Range
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Magazine And Reload
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Marksman Child 1
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Marksman Child 3
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Marksman Child 4
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Melee Augment
| Increases the damage of your melee attack by 125% and increases your melee proc chance by 25%. Melee kills put you into Stealth for 5 seconds. |
Movement Child 1
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Movement Child 2
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Movement Child 3
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Ninja Child 1
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Ninja Child 3
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Oiled Edge
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Overcharge
| Lightning Bolts have a 50% chance to do double damage. |
Psychokinetic
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.) |
Pyroclasm Cascade
| Enemies caught in a Combustion fireball spawn their own smaller fireballs. |
Rapid Cooldown
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion. |
Reactive Loader
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Reflex Shot
| Your next shot after dashing does 35% more damage. |
Resilient
| Reduce incoming damage by 5% for every enemy with 15 meters. |
Secondary Weapon Augment
| Increases the damage of your secondary weapon by 75%, and increases proc chance on your secondary weapon by 100%. |
Spreading Ignition
| Killing an enemy with a grenade fully recharges your shields. |
Strider
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds. |
Strong Arm
| Your melee weapon deals an additional 25% damage. |
The More The Merrier
| Your grenade's damage is increased by 10% for each enemy caught in the explosion. |
Void Corruption Corrupt Nearby When Die
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Void Singularity Damage
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Volatile Current
| Shock stacks grant 50% more critical hit chance. |
Weapon Master Child 2
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Removed
Abyssal Rapture
| Targets affected by Void Tendrils share 80% more damage. |
Aetheric Curse
| You deal 50% more damage to enemies with Corruption stacks applied. |
Backload
| You deal 25% more damage when your weapon's magazine is less than half full. |
Cat Eye
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Conflagration
| You deal 50% more damage to enemies with Burn stacks applied. |
CQC
| You deal 25% more damage to enemies within 10 meters of you. |
Cursed Feedback
| Enemies with Corruption stacks take 100% of their attack damage when damaging you. |
Dodgy
| Gain +40% movement speed after not taking damage for 10 seconds. |
Efficiency
| Weakpoint shots have a 75% chance to refund one bullet to your magazine. |
Electric Field
| The range of Chain Lightning is increased by 50%. |
Emberpath
| Fire Trails spawned from enemies last 50% longer. |
Eternal Abyss
| Black holes spawned by Singularity last twice as long. |
Explosive Cascade
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw. |
Flicker Step
| You can now dash twice in a row. |
Frozen Tempest
| Chill stacks apply 100% more slow. |
Galactic Devourer
| Black holes spawned by Singularity are twice as large. |
Glacial Veil
| Freeze lasts 100% longer. |
Grazed Hit
| Taking damage while dashing reduces damage by 90%. |
Hard Reset
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Ice Age
| Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim. |
Ice Surge
| Shatter applies 4 additional Cryo stacks to nearby enemies. |
Kinetic Thrust
| Dashing into an enemy now damages them. (120 damage to enemies) |
Leaden Twins
| Your weapons use twice as much ammo and deal twice as much damage per shot. |
Lethal Voltage
| You deal 50% more damage to enemies with Shock stacks. |
Lifesteal
| Gain 3% of your max health back after killing an enemy with a melee weapon. |
Mental Siphon
| Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown. |
Nether Grasp
| Void Tendrils bind to 3 additional targets. |
Percussive Recharge
| Killing an enemy with a grenade fully recharges your shields. |
Personal Bubble
| Take 50% less damage if there are no enemies with 15 meters of you. |
Phase Module
| Your dash now allows you to move through enemies. |
Piercing Cold
| You deal 50% more damage to enemies with Chill stacks. |
Power Shield
| While you are above 75% shields, gain increased damage. (Damage is doubled) |
Powerful Crit
| Increase the damage of your critical strikes by 50%. |
Practiced Strikes
| Melee attacks gain +35% critical hit chance. |
Quick Time
| Reloading your weapon grants you +30% movement speed for 2 seconds. |
Quick Winding
| Dash reduces grenade cooldown by 30% (once per cooldown). |
Rage
| When your health falls below 50% gain +50% damage. |
Scorching Amplify
| Burn does 25% more damage. |
Second Wind
| Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds. |
Sharp Ice
| Shatter damage is doubled. |
Static Discharge
| Lightning Bolts applies a 3 second stun to affected enemies. |
Statue
| Gain 35% increased damage when stationary for at least 3 seconds. |
Strike Siphon
| Killing an enemy with a melee attack instantly reloads your weapons. |
Superconductor
| Chain Lightning can spread to 3 additional targets. |