Tribes: Ascend/Chain Cannon
| Chain Cannon | |
|---|---|
| Loadout/Class | Doombringer |
| Slot | Primary |
| Type | Gatling gun |
| Statistics | |
| Build Up Time | 1.50 seconds |
| Projectile Speed | 360 m/s |
| Projectile Live Time | 1 second |
| Projectile Hitbox | 1 meter |
| Magazine Size | 200 |
| Ammo | 200 |
| Upgrades | |
| Upgrade 1 | +25 ammo |
| Upgrade 2 | -15% spinup time |
| Upgrade 3 | +25 ammo |
| Upgrade 4 | -15% spinup time |
| Cost | |
| Gold | 160 |
| XP | 9,000 |
| Mastery Cost (XP) | 7,500 |
"If the Chaingun is relentless, the Chain Cannon is the right hand of oblivion. While not technically a cannon, it's been tooled for larger rounds and more damage, resulting in the popular if incorrect name."
The Chain Cannon is an unlockable primary weapon for the Doombringer, and a variant of the Chain Gun. The Chain Cannon has a slower rate of fire, but deals more damage.
Damage Table
Below are the damage values for the Chain Cannon.
| Base Damage | |
|---|---|
| Base Damage | 115 |
| Beowulf | 0 |
| Deployables | 115 |
| Generator | 92 |
| Grav Cycle | 0 |
| Player | 115 |
| Sensor | 0 |
| Shrike | 74 |
| Turret | 0 |
| Falloff Damage | 86 - 115 |
Inheritence
The Chain Cannon does not inherit the player's velocity.
See Also
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