Tribes: Ascend/Rockwind TCN4
| Rockwind TCN4 | |
|---|---|
| Loadout/Class | Technician |
| Slot | Primary |
| Type | Bullet |
| Statistics | |
| Projectile Speed | 420 m/s |
| Projectile Live Time | 1 second |
| Projectile Hitbox | 1 meter |
| Magazine Size | 20 (24) |
| Ammo | 180 (220/264) |
| Upgrades | |
| Upgrade 1 | +40 ammo |
| Upgrade 2 | +4 clip size |
| Upgrade 3 | +40 ammo |
| Upgrade 4 | -15% reload time |
| Cost | |
| Gold | 160 |
| XP | 18,000 |
| Mastery Cost (XP) | 15,000 |
"This TCN4 modification was first seen used by Technician Titus Rockwind, who desired a weapon that had the stopping power to drop a Bioderm and not blow himself up in the process."
The Rockwind TCN4 is an unlockable primary weapon for the Technician, and a variant of the Tribes: Ascend/TCN4 SMG, dealing more damage per bullet, but has a smaller clip and rate of fire.
Damage Table
Below are the damage values for the Rockwind TCN4.
| Base Damage | |
|---|---|
| Base Damage | 105 |
| Beowulf | 0 |
| Deployables | 105 |
| Generator | 84 |
| Grav Cycle | 0 |
| Player | 105 |
| Sensor | 0 |
| Shrike | 68 |
| Turret | 0 |
| Falloff Damage | 73 - 105 |
Inheritence
The Rockwind TCN4 does not inherit the player's velocity.
See Also