Deadzone: Rogue/Items: Difference between revisions

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(Created page with "Items are buffs that can be acquired from Items rewards. ====Additional Quality Upgrade==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator. |} ====Adrenaline Pump==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Killing an enemy sufferin...")
 
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraQualityUpgrade.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraQualityUpgrade.png|x128px]]
| You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator.
| You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpreadBurnAfterDead.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpreadBurnAfterDead.png|x128px]]
| Killing an enemy suffering from <span style="color:orange">Burn</span> spreads <span style="color:orange">Burn</span> to enemies within 8 meters of them.
| Killing an enemy suffering from <span style="color:orange">Burn</span> spreads <span style="color:orange">Burn</span> to enemies within 8 meters of them.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMoveSpeed.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMoveSpeed.png|x128px]]
| After you dash, your movement speed is increased by '''50%''' for 1 second.
| After you dash, your movement speed is increased by '''50%''' for 1 second.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToFullHealthEnemies.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToFullHealthEnemies.png|x128px]]
| Enemies at '''Full Health''' take '''35%''' more damage.
| Enemies at '''Full Health''' take '''35%''' more damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapAmmo.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapAmmo.png|x128px]]
| Picking up scrap adds ammo to your equipped weapon's magazine.
| Picking up scrap adds ammo to your equipped weapon's magazine.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeShotsAfterKill.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeShotsAfterKill.png|x128px]]
| Firing your weapon does not consume ammo for 3 seconds after you kill an enemy.
| Firing your weapon does not consume ammo for 3 seconds after you kill an enemy.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|x128px]]
| <span style="color:purple">Void damage</span> is increased by '''25%'''.
| <span style="color:purple">Void damage</span> is increased by '''25%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamage.png|x128px]]
| You deal '''20%''' more damage to enemies at least 15 meters away from you.
| You deal '''20%''' more damage to enemies at least 15 meters away from you.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToMelee.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToMelee.png|x128px]]
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''.
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSingleTargetBonusDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSingleTargetBonusDamage.png|x128px]]
| Your '''Grenade''' deals '''50%''' more damage when it only damages one target.
| Your '''Grenade''' deals '''50%''' more damage when it only damages one target.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|x128px]]
| The activation chance of all of your weapon effects is increased by '''20%''' for 4 seconds after you use your Grenade.
| The activation chance of all of your weapon effects is increased by '''20%''' for 4 seconds after you use your Grenade.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionDamage.png|x128px]]
| Your explosion damage is increased by '''30%'''.
| Your explosion damage is increased by '''30%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_OrbHealing.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_OrbHealing.png|x128px]]
| Health pickups heal you '''30%''' more.
| Health pickups heal you '''30%''' more.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PeriodicDamageAoe.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PeriodicDamageAoe.png|x128px]]
| You deal '''45''' damage per second to all enemies within 8 meters of you. (You must have line of sight to the enemy or damage will not be applied.)
| You deal '''45''' damage per second to all enemies within 8 meters of you. (You must have line of sight to the enemy or damage will not be applied.)
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReducedDamageAfterMeleeKill.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReducedDamageAfterMeleeKill.png|x128px]]
| Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon.
| Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|x128px]]
| You deal '''25%''' more damage to '''Elite''' enemies.
| You deal '''25%''' more damage to '''Elite''' enemies.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToSecondary.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToSecondary.png|x128px]]
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Melee Weapon'''.
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Melee Weapon'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapDrop.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapDrop.png|x128px]]
| Enemies drop '''50%''' more scrap.
| Enemies drop '''50%''' more scrap.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoExtraSlow.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoExtraSlow.png|x128px]]
| <span style="color:blue">Chill</span> slows enemies '''20%''' more.
| <span style="color:blue">Chill</span> slows enemies '''20%''' more.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_NearbyEnemyDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_NearbyEnemyDamage.png|x128px]]
| You deal '''20%''' more damage to enemies within 10 meters of you.
| You deal '''20%''' more damage to enemies within 10 meters of you.
|}
====Dash Extra Charge====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashExtraCharge.png|x128px]]
| ...
|}
|}
====Elemental Catalyst====
====Elemental Catalyst====
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_EnergyDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_EnergyDamage.png|x128px]]
| Enemies take '''15%''' more damage for every elemental debuff applied to them.
| Enemies take '''15%''' more damage for every elemental debuff applied to them.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpeedBoostNearEnemies.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpeedBoostNearEnemies.png|x128px]]
| Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''.
| Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SwapBoostsFireRate.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SwapBoostsFireRate.png|x128px]]
| When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''.
| When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionRadius.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionRadius.png|x128px]]
| Your explosion radius is increased by '''20%'''.
| Your explosion radius is increased by '''20%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|x128px]]
| <span style="color:orange">Burn</span> duration is increased by '''100%'''.
| <span style="color:orange">Burn</span> duration is increased by '''100%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CorruptionTargetExtraWeakpointDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CorruptionTargetExtraWeakpointDamage.png|x128px]]
| Weakpoint damage to '''Corrupted''' targets is increased by '''50%'''.
| Weakpoint damage to '''Corrupted''' targets is increased by '''50%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamageMitigation.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamageMitigation.png|x128px]]
| You take '''20%''' less damage from enemies at least 15 meters away from you.
| You take '''20%''' less damage from enemies at least 15 meters away from you.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|x128px]]
| Your fire rate and reload speed are both increased by '''20%'''.
| Your fire rate and reload speed are both increased by '''20%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FirstShotDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FirstShotDamage.png|x128px]]
| The first round in your magazine does '''40%''' more damage.
| The first round in your magazine does '''40%''' more damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoDamageBoost.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoDamageBoost.png|x128px]]
| <span style="color:Blue">Cryo damage</span> is increased by '''25%'''.
| <span style="color:Blue">Cryo damage</span> is increased by '''25%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningShockExtraCrit.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningShockExtraCrit.png|x128px]]
| <span style="color:yellow">Shock</span> crit chance bonus is increased by '''20%'''.
| <span style="color:yellow">Shock</span> crit chance bonus is increased by '''20%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToMelee.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToMelee.png|x128px]]
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Secondary Weapon'''.
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Secondary Weapon'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LastShotsPlusCrit.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LastShotsPlusCrit.png|x128px]]
| Crit chance is increased by '''30%''' while your weapon's magazine is under half full.
| Crit chance is increased by '''30%''' while your weapon's magazine is under half full.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PreventFatalDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PreventFatalDamage.png|x128px]]
| Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''.
| Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_IncreaseSwapSpeed.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_IncreaseSwapSpeed.png|x128px]]
| You swap weapons '''20%''' faster.
| You swap weapons '''20%''' faster.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKillExecutesOtherWeakEnemies.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKillExecutesOtherWeakEnemies.png|x128px]]
| Melee attacks execute enemies tha are below '''40%''' health.
| Melee attacks execute enemies tha are below '''40%''' health.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToMeleeEnemies.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToMeleeEnemies.png|x128px]]
| You deal '''35%''' more damage to melee enemies.
| You deal '''35%''' more damage to melee enemies.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToPrimary.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToPrimary.png|x128px]]
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''.  
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''.  
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|x128px]]
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance.
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MarkNearbyEnemiesOnKill.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MarkNearbyEnemiesOnKill.png|x128px]]
| When you kill an enemy, they have a '''15%''' chance to '''Mark''' all other enemies within '''10 meters'''. '''Marked''' targets take '''50%''' extra damage.
| When you kill an enemy, they have a '''15%''' chance to '''Mark''' all other enemies within '''10 meters'''. '''Marked''' targets take '''50%''' extra damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningDamageBoost.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningDamageBoost.png|x128px]]
| <span style="color:yellow">Lightning damage</span> is increased by '''25%'''.
| <span style="color:yellow">Lightning damage</span> is increased by '''25%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PickupRange.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PickupRange.png|x128px]]
| Your pickup range is increased by '''100%'''.
| Your pickup range is increased by '''100%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireDamageBoost.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireDamageBoost.png|x128px]]
| <span style="color:orange">Fire damage</span> is increased by '''25%'''.
| <span style="color:orange">Fire damage</span> is increased by '''25%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_StunNearbyOnShieldBreak.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_StunNearbyOnShieldBreak.png|x128px]]
| When your shields break, you emit a shockwave that stuns enemies within 6 meters of you.
| When your shields break, you emit a shockwave that stuns enemies within 6 meters of you.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChillApplyDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChillApplyDamage.png|x128px]]
| <span style="color:blue">Cryo Chill</span> now deals damage over time.
| <span style="color:blue">Cryo Chill</span> now deals damage over time.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReloadBoostsFireRate.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReloadBoostsFireRate.png|x128px]]
| Your fire rate is increased by '''50%''' for 3 seconds after you reload.
| Your fire rate is increased by '''50%''' for 3 seconds after you reload.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|x128px]]
| Reflect '''150%''' of damage taken back at your attacker.
| Reflect '''150%''' of damage taken back at your attacker.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToPrimary.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToPrimary.png|x128px]]
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon'''.
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|x128px]]
| You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process.
| You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToRangedEnemies.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToRangedEnemies.png|x128px]]
| You deal '''35%''' more damage to ranged enemies.
| You deal '''35%''' more damage to ranged enemies.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeReroll.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeReroll.png|x128px]]
| You can '''Reroll''' the '''Affixes''' of your weapons an additional time at the Fabricator.
| You can '''Reroll''' the '''Affixes''' of your weapons an additional time at the Fabricator.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_EmptyMagFasterReload.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_EmptyMagFasterReload.png|x128px]]
| Your reload speed is increased by '''50%''' when your magazine is empty.
| Your reload speed is increased by '''50%''' when your magazine is empty.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_BrokenShieldFireRate.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_BrokenShieldFireRate.png|x128px]]
| After your shields break, your fire rate is increased by '''35%''' for 4 seconds.
| After your shields break, your fire rate is increased by '''35%''' for 4 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CollectLootOnWeakpointKill.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CollectLootOnWeakpointKill.png|x128px]]
| After killing an enemy with a weakpoint shot, you automatically collect all of the loot they drop.
| After killing an enemy with a weakpoint shot, you automatically collect all of the loot they drop.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToSecondary.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToSecondary.png|x128px]]
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''.
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ImprovedDoubleJump.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ImprovedDoubleJump.png|x128px]]
| The strength of your '''Double Jump''' is significantly increased.
| The strength of your '''Double Jump''' is significantly increased.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png|x128px]]
| Your shields recharge faster as you get closer to death.
| Your shields recharge faster as you get closer to death.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png|x128px]]
| You deal '''35%''' more damage to flying enemies.
| You deal '''35%''' more damage to flying enemies.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffSecondaryDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffSecondaryDamage.png|x128px]]
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage.
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SmartRocket.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SmartRocket.png|x128px]]
| Firing your weapon spawns a '''Smart Rocket'''. Recharges after 6 seconds.
| Firing your weapon spawns a '''Smart Rocket'''. Recharges after 6 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSecondExplosion.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSecondExplosion.png|x128px]]
| Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage.
| Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsBoostCritDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsBoostCritDamage.png|x128px]]
| Landing a critical hit increases critical hit damage by '''40%''' for 4 seconds.
| Landing a critical hit increases critical hit damage by '''40%''' for 4 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraGrenadeCharge.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraGrenadeCharge.png|x128px]]
| Adds an extra charge to your '''Grenade'''.
| Adds an extra charge to your '''Grenade'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsReduceCooldowns.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsReduceCooldowns.png|x128px]]
| Critical Hits lower remaining Dash and Ability Cooldowns by '''10%'''.
| Critical Hits lower remaining Dash and Ability Cooldowns by '''10%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png|x128px]]
| Your armor rating is increased by '''20%'''.
| Your armor rating is increased by '''20%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToLowHealthEnemies.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToLowHealthEnemies.png|x128px]]
| You deal '''20%''' more damage to enemies that are below half health.
| You deal '''20%''' more damage to enemies that are below half health.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritChance.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritChance.png|x128px]]
| Your critical hit chance is increased by '''20%'''.
| Your critical hit chance is increased by '''20%'''.
|}
|}
Line 406: Line 412:
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MoveSpeedBuffOnDamaged.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MoveSpeedBuffOnDamaged.png|x128px]]
| Your move speed increases by '''20%''' for 3 seconds after you take damage. Recharges after 10 seconds.
| Your move speed increases by '''20%''' for 3 seconds after you take damage. Recharges after 10 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png|x128px]]
| When applying <span style="color:yellow">Shock</span> to an enemy, you have a '''20%''' chance to stagger them.
| When applying <span style="color:yellow">Shock</span> to an enemy, you have a '''20%''' chance to stagger them.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png|x128px]]
| Your '''Melee Swing Speed''' is increased by '''25%'''.
| Your '''Melee Swing Speed''' is increased by '''25%'''.
|}
|}
Line 424: Line 430:
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png|x128px]]
| <span style="color:purple">Corruption</span> duration is increased by '''100%'''.
| <span style="color:purple">Corruption</span> duration is increased by '''100%'''.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMeleeDamage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMeleeDamage.png|x128px]]
| Dashing increases melee damage by '''40%''' for 3 seconds.
| Dashing increases melee damage by '''40%''' for 3 seconds.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SelfDamageImmunity.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SelfDamageImmunity.png|x128px]]
| You are immune to self-damage.
| You are immune to self-damage.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChainLightningAfterDead.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChainLightningAfterDead.png|x128px]]
| Enemies generate chain lightning when they die.
| Enemies generate chain lightning when they die.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoFreezeAfterDead.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoFreezeAfterDead.png|x128px]]
| Enemies apply Chill damage to nearby enemies when they die.
| Enemies apply Chill damage to nearby enemies when they die.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireCombustionAfterDead.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireCombustionAfterDead.png|x128px]]
| Enemies combust when they die.
| Enemies combust when they die.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockwaveOnJump.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockwaveOnJump.png|x128px]]
| Jumping emits a shockwave that deals '''35''' damage to enemies within 6 meters.
| Jumping emits a shockwave that deals '''35''' damage to enemies within 6 meters.
|}
|}
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{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidSingularityWhenDead.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidSingularityWhenDead.png|x128px]]
| Enemies generate a singularity when they die.
| Enemies generate a singularity when they die.
|}
|}

Revision as of 01:27, 3 March 2025

Items are buffs that can be acquired from Items rewards.

Additional Quality Upgrade

You can Upgrade the Quality of your weapons an additional time at the Fabricator.

Adrenaline Pump

Killing an enemy suffering from Burn spreads Burn to enemies within 8 meters of them.

Afterburners

After you dash, your movement speed is increased by 50% for 1 second.

AI Chipset

Enemies at Full Health take 35% more damage.

Ammo Auto-Factory

Picking up scrap adds ammo to your equipped weapon's magazine.

Ammo Surplus

Firing your weapon does not consume ammo for 3 seconds after you kill an enemy.

Antimatter Rounds

Void damage is increased by 25%.

Area Detonator

You deal 20% more damage to enemies at least 15 meters away from you.

Automatic Gunblade

Your Melee Weapon now also has a chance to proc the elemental affix of your Primary Weapon.

Barbed Grenade

Your Grenade deals 50% more damage when it only damages one target.

Bio Gel

The activation chance of all of your weapon effects is increased by 20% for 4 seconds after you use your Grenade.

Blast Enhancer

Your explosion damage is increased by 30%.

Bloodbags

Health pickups heal you 30% more.

Chaos Engine

You deal 45 damage per second to all enemies within 8 meters of you. (You must have line of sight to the enemy or damage will not be applied.)

Combat Buckler

Take 20% less damage for 3 seconds after getting a kill with your Melee weapon.

Command Trophy

You deal 25% more damage to Elite enemies.

Compact Bayonet

Your Secondary Weapon now also has a chance to proc the elemental affix of your Melee Weapon.

Credit Slate

Enemies drop 50% more scrap.

Cryo Accelerator

Chill slows enemies 20% more.

Cybrid Eye

You deal 20% more damage to enemies within 10 meters of you.

Dash Extra Charge

...

Elemental Catalyst

Enemies take 15% more damage for every elemental debuff applied to them.

Energy Drink

Your Movement Speed is increased by 20% for each enemy within 10 meters of you, up to a maximum of 100%.

Enhanced Holster

When you swap weapons, your Fire Rate is increased by 30% for 5 seconds.

Explosion Radius

Your explosion radius is increased by 20%.

Extra Fuel

Burn duration is increased by 100%.

Eye of the Void

Weakpoint damage to Corrupted targets is increased by 50%.

Field Generator

You take 20% less damage from enemies at least 15 meters away from you.

Fire Rate and Reload Speed

Your fire rate and reload speed are both increased by 20%.

Front Load

The first round in your magazine does 40% more damage.

Frosted Tips

Cryo damage is increased by 25%.

Gold Plated Wires

Shock crit chance bonus is increased by 20%.

Gunblade

Your Melee Weapon now also has a chance to proc the elemental affix of your Secondary Weapon.

Hero Mask

Crit chance is increased by 30% while your weapon's magazine is under half full.

Honey Enzymes

Prevent death once, restoring you to 35% of your Maximum Health.

Increased Swap Speed

You swap weapons 20% faster.

Irradiated Sample

Melee attacks execute enemies tha are below 40% health.

Knuckle Dusters

You deal 35% more damage to melee enemies.

Large Bayonet

Your Primary Weapon now also has a chance to proc the element affix of your Melee Weapon.

Large Opal Charm

After killing an enemy with your Melee Weapon, your next attack with your Primary Weapon has a 50% increased proc chance.

Laser Pointer

When you kill an enemy, they have a 15% chance to Mark all other enemies within 10 meters. Marked targets take 50% extra damage.

Lightning Rounds

Lightning damage is increased by 25%.

Magnetic Disc

Your pickup range is increased by 100%.

Molten Ammo

Fire damage is increased by 25%.

Neurosteel Plates

When your shields break, you emit a shockwave that stuns enemies within 6 meters of you.

Nitrogen Tank

Cryo Chill now deals damage over time.

Overclocked Core

Your fire rate is increased by 50% for 3 seconds after you reload.

Photon Padding

Reflect 150% of damage taken back at your attacker.

Pistol Charm

Your Primary Weapon now also has a chance to proc the element affix of your Secondary Weapon.

Plasma Coil

You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process.

Precision Disruptor

You deal 35% more damage to ranged enemies.

Probability Cube

You can Reroll the Affixes of your weapons an additional time at the Fabricator.

Quickload Adapter

Your reload speed is increased by 50% when your magazine is empty.

Rapidfire Module

After your shields break, your fire rate is increased by 35% for 4 seconds.

Remote Gatherer

After killing an enemy with a weakpoint shot, you automatically collect all of the loot they drop.

Rifle Charm

Your Secondary Weapon now also has a chance to proc the elemental affix of your Primary Weapon.

Rocket Boots

The strength of your Double Jump is significantly increased.

Shield Recovery Unit

Your shields recharge faster as you get closer to death.

Skystrike Array

You deal 35% more damage to flying enemies.

Small Ruby Skull Charm

After killing an enemy with your Melee Weapon, your next attack with your Secondary Weapon deals 35% more damage.

Smart Rocket

Firing your weapon spawns a Smart Rocket. Recharges after 6 seconds.

Something Extra

Your Grenade now has a second explosion that deals 35% of its original damage.

Space Whiskey

Landing a critical hit increases critical hit damage by 40% for 4 seconds.

Spare Charge

Adds an extra charge to your Grenade.

Stim Cap

Critical Hits lower remaining Dash and Ability Cooldowns by 10%.

T1 Armored Plate

Your armor rating is increased by 20%.

Tactical Dataslate

You deal 20% more damage to enemies that are below half health.

Targeting Goggles

Your critical hit chance is increased by 20%.

Tesla Skis

Your move speed increases by 20% for 3 seconds after you take damage. Recharges after 10 seconds.

Thunderclap

When applying Shock to an enemy, you have a 20% chance to stagger them.

Turbo Blade

Your Melee Swing Speed is increased by 25%.

Voidstrike Core

Corruption duration is increased by 100%.

Wrist Vanes

Dashing increases melee damage by 40% for 3 seconds.

Removed

Black Electrical Tape

You are immune to self-damage.

Chain Lightning After Dead

Enemies generate chain lightning when they die.

Cryo Freeze After Dead

Enemies apply Chill damage to nearby enemies when they die.

Fire Combustion After Dead

Enemies combust when they die.

Power Converter

Jumping emits a shockwave that deals 35 damage to enemies within 6 meters.

Void Singularity When Dead

Enemies generate a singularity when they die.