Deadzone: Rogue/Items: Difference between revisions
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(Created page with "Items are buffs that can be acquired from Items rewards. ====Additional Quality Upgrade==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator. |} ====Adrenaline Pump==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | Killing an enemy sufferin...") |
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraQualityUpgrade.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraQualityUpgrade.png|x128px]] | ||
| You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator. | | You can '''Upgrade''' the '''Quality''' of your weapons an additional time at the Fabricator. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpreadBurnAfterDead.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpreadBurnAfterDead.png|x128px]] | ||
| Killing an enemy suffering from <span style="color:orange">Burn</span> spreads <span style="color:orange">Burn</span> to enemies within 8 meters of them. | | Killing an enemy suffering from <span style="color:orange">Burn</span> spreads <span style="color:orange">Burn</span> to enemies within 8 meters of them. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMoveSpeed.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMoveSpeed.png|x128px]] | ||
| After you dash, your movement speed is increased by '''50%''' for 1 second. | | After you dash, your movement speed is increased by '''50%''' for 1 second. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToFullHealthEnemies.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToFullHealthEnemies.png|x128px]] | ||
| Enemies at '''Full Health''' take '''35%''' more damage. | | Enemies at '''Full Health''' take '''35%''' more damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapAmmo.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapAmmo.png|x128px]] | ||
| Picking up scrap adds ammo to your equipped weapon's magazine. | | Picking up scrap adds ammo to your equipped weapon's magazine. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeShotsAfterKill.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeShotsAfterKill.png|x128px]] | ||
| Firing your weapon does not consume ammo for 3 seconds after you kill an enemy. | | Firing your weapon does not consume ammo for 3 seconds after you kill an enemy. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|x128px]] | ||
| <span style="color:purple">Void damage</span> is increased by '''25%'''. | | <span style="color:purple">Void damage</span> is increased by '''25%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamage.png|x128px]] | ||
| You deal '''20%''' more damage to enemies at least 15 meters away from you. | | You deal '''20%''' more damage to enemies at least 15 meters away from you. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToMelee.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToMelee.png|x128px]] | ||
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''. | | Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSingleTargetBonusDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSingleTargetBonusDamage.png|x128px]] | ||
| Your '''Grenade''' deals '''50%''' more damage when it only damages one target. | | Your '''Grenade''' deals '''50%''' more damage when it only damages one target. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|x128px]] | ||
| The activation chance of all of your weapon effects is increased by '''20%''' for 4 seconds after you use your Grenade. | | The activation chance of all of your weapon effects is increased by '''20%''' for 4 seconds after you use your Grenade. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionDamage.png|x128px]] | ||
| Your explosion damage is increased by '''30%'''. | | Your explosion damage is increased by '''30%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_OrbHealing.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_OrbHealing.png|x128px]] | ||
| Health pickups heal you '''30%''' more. | | Health pickups heal you '''30%''' more. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PeriodicDamageAoe.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_PeriodicDamageAoe.png|x128px]] | ||
| You deal '''45''' damage per second to all enemies within 8 meters of you. (You must have line of sight to the enemy or damage will not be applied.) | | You deal '''45''' damage per second to all enemies within 8 meters of you. (You must have line of sight to the enemy or damage will not be applied.) | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReducedDamageAfterMeleeKill.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReducedDamageAfterMeleeKill.png|x128px]] | ||
| Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon. | | Take '''20%''' less damage for '''3 seconds''' after getting a kill with your Melee weapon. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidDamageBoost.png|x128px]] | ||
| You deal '''25%''' more damage to '''Elite''' enemies. | | You deal '''25%''' more damage to '''Elite''' enemies. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToSecondary.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToSecondary.png|x128px]] | ||
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Melee Weapon'''. | | Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Melee Weapon'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapDrop.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ScrapDrop.png|x128px]] | ||
| Enemies drop '''50%''' more scrap. | | Enemies drop '''50%''' more scrap. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoExtraSlow.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoExtraSlow.png|x128px]] | ||
| <span style="color:blue">Chill</span> slows enemies '''20%''' more. | | <span style="color:blue">Chill</span> slows enemies '''20%''' more. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_NearbyEnemyDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_NearbyEnemyDamage.png|x128px]] | ||
| You deal '''20%''' more damage to enemies within 10 meters of you. | | You deal '''20%''' more damage to enemies within 10 meters of you. | ||
|} | |||
====Dash Extra Charge==== | |||
{| | |||
|- style="vertical-align: top;" | |||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashExtraCharge.png|x128px]] | |||
| ... | |||
|} | |} | ||
====Elemental Catalyst==== | ====Elemental Catalyst==== | ||
{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_EnergyDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_EnergyDamage.png|x128px]] | ||
| Enemies take '''15%''' more damage for every elemental debuff applied to them. | | Enemies take '''15%''' more damage for every elemental debuff applied to them. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpeedBoostNearEnemies.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_SpeedBoostNearEnemies.png|x128px]] | ||
| Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''. | | Your '''Movement Speed''' is increased by '''20%''' for each enemy within '''10 meters''' of you, up to a maximum of '''100%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SwapBoostsFireRate.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_SwapBoostsFireRate.png|x128px]] | ||
| When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''. | | When you swap weapons, your '''Fire Rate''' is increased by '''30%''' for '''5 seconds'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionRadius.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExplosionRadius.png|x128px]] | ||
| Your explosion radius is increased by '''20%'''. | | Your explosion radius is increased by '''20%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|x128px]] | ||
| <span style="color:orange">Burn</span> duration is increased by '''100%'''. | | <span style="color:orange">Burn</span> duration is increased by '''100%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CorruptionTargetExtraWeakpointDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CorruptionTargetExtraWeakpointDamage.png|x128px]] | ||
| Weakpoint damage to '''Corrupted''' targets is increased by '''50%'''. | | Weakpoint damage to '''Corrupted''' targets is increased by '''50%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamageMitigation.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FarEnemyDamageMitigation.png|x128px]] | ||
| You take '''20%''' less damage from enemies at least 15 meters away from you. | | You take '''20%''' less damage from enemies at least 15 meters away from you. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireRateReloadSpeed.png|x128px]] | ||
| Your fire rate and reload speed are both increased by '''20%'''. | | Your fire rate and reload speed are both increased by '''20%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FirstShotDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FirstShotDamage.png|x128px]] | ||
| The first round in your magazine does '''40%''' more damage. | | The first round in your magazine does '''40%''' more damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoDamageBoost.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoDamageBoost.png|x128px]] | ||
| <span style="color:Blue">Cryo damage</span> is increased by '''25%'''. | | <span style="color:Blue">Cryo damage</span> is increased by '''25%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningShockExtraCrit.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningShockExtraCrit.png|x128px]] | ||
| <span style="color:yellow">Shock</span> crit chance bonus is increased by '''20%'''. | | <span style="color:yellow">Shock</span> crit chance bonus is increased by '''20%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToMelee.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToMelee.png|x128px]] | ||
| Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Secondary Weapon'''. | | Your '''Melee Weapon''' now also has a chance to proc the elemental affix of your '''Secondary Weapon'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LastShotsPlusCrit.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_LastShotsPlusCrit.png|x128px]] | ||
| Crit chance is increased by '''30%''' while your weapon's magazine is under half full. | | Crit chance is increased by '''30%''' while your weapon's magazine is under half full. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PreventFatalDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_PreventFatalDamage.png|x128px]] | ||
| Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''. | | Prevent death once, restoring you to '''35%''' of your '''Maximum Health'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_IncreaseSwapSpeed.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_IncreaseSwapSpeed.png|x128px]] | ||
| You swap weapons '''20%''' faster. | | You swap weapons '''20%''' faster. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKillExecutesOtherWeakEnemies.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKillExecutesOtherWeakEnemies.png|x128px]] | ||
| Melee attacks execute enemies tha are below '''40%''' health. | | Melee attacks execute enemies tha are below '''40%''' health. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToMeleeEnemies.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToMeleeEnemies.png|x128px]] | ||
| You deal '''35%''' more damage to melee enemies. | | You deal '''35%''' more damage to melee enemies. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToPrimary.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementMeleeToPrimary.png|x128px]] | ||
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''. | | Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Melee Weapon'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffPrimaryProcChance.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffPrimaryProcChance.png|x128px]] | ||
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance. | | After killing an enemy with your '''Melee Weapon''', your next attack with your '''Primary Weapon''' has a '''50%''' increased proc chance. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MarkNearbyEnemiesOnKill.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_MarkNearbyEnemiesOnKill.png|x128px]] | ||
| When you kill an enemy, they have a '''15%''' chance to '''Mark''' all other enemies within '''10 meters'''. '''Marked''' targets take '''50%''' extra damage. | | When you kill an enemy, they have a '''15%''' chance to '''Mark''' all other enemies within '''10 meters'''. '''Marked''' targets take '''50%''' extra damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningDamageBoost.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_LightningDamageBoost.png|x128px]] | ||
| <span style="color:yellow">Lightning damage</span> is increased by '''25%'''. | | <span style="color:yellow">Lightning damage</span> is increased by '''25%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PickupRange.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_PickupRange.png|x128px]] | ||
| Your pickup range is increased by '''100%'''. | | Your pickup range is increased by '''100%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireDamageBoost.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireDamageBoost.png|x128px]] | ||
| <span style="color:orange">Fire damage</span> is increased by '''25%'''. | | <span style="color:orange">Fire damage</span> is increased by '''25%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_StunNearbyOnShieldBreak.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_StunNearbyOnShieldBreak.png|x128px]] | ||
| When your shields break, you emit a shockwave that stuns enemies within 6 meters of you. | | When your shields break, you emit a shockwave that stuns enemies within 6 meters of you. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChillApplyDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChillApplyDamage.png|x128px]] | ||
| <span style="color:blue">Cryo Chill</span> now deals damage over time. | | <span style="color:blue">Cryo Chill</span> now deals damage over time. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReloadBoostsFireRate.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ReloadBoostsFireRate.png|x128px]] | ||
| Your fire rate is increased by '''50%''' for 3 seconds after you reload. | | Your fire rate is increased by '''50%''' for 3 seconds after you reload. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|x128px]] | ||
| Reflect '''150%''' of damage taken back at your attacker. | | Reflect '''150%''' of damage taken back at your attacker. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToPrimary.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementSecondaryToPrimary.png|x128px]] | ||
| Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon'''. | | Your '''Primary Weapon''' now also has a chance to proc the element affix of your '''Secondary Weapon'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_PlasmaOrbGenerator.png|x128px]] | ||
| You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process. | | You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToRangedEnemies.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToRangedEnemies.png|x128px]] | ||
| You deal '''35%''' more damage to ranged enemies. | | You deal '''35%''' more damage to ranged enemies. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeReroll.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FreeReroll.png|x128px]] | ||
| You can '''Reroll''' the '''Affixes''' of your weapons an additional time at the Fabricator. | | You can '''Reroll''' the '''Affixes''' of your weapons an additional time at the Fabricator. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_EmptyMagFasterReload.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_EmptyMagFasterReload.png|x128px]] | ||
| Your reload speed is increased by '''50%''' when your magazine is empty. | | Your reload speed is increased by '''50%''' when your magazine is empty. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_BrokenShieldFireRate.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_BrokenShieldFireRate.png|x128px]] | ||
| After your shields break, your fire rate is increased by '''35%''' for 4 seconds. | | After your shields break, your fire rate is increased by '''35%''' for 4 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CollectLootOnWeakpointKill.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CollectLootOnWeakpointKill.png|x128px]] | ||
| After killing an enemy with a weakpoint shot, you automatically collect all of the loot they drop. | | After killing an enemy with a weakpoint shot, you automatically collect all of the loot they drop. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToSecondary.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ElementPrimaryToSecondary.png|x128px]] | ||
| Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''. | | Your '''Secondary Weapon''' now also has a chance to proc the elemental affix of your '''Primary Weapon'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ImprovedDoubleJump.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ImprovedDoubleJump.png|x128px]] | ||
| The strength of your '''Double Jump''' is significantly increased. | | The strength of your '''Double Jump''' is significantly increased. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png|x128px]] | ||
| Your shields recharge faster as you get closer to death. | | Your shields recharge faster as you get closer to death. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ResilientShield.png|x128px]] | ||
| You deal '''35%''' more damage to flying enemies. | | You deal '''35%''' more damage to flying enemies. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffSecondaryDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_MeleeKill_BuffSecondaryDamage.png|x128px]] | ||
| After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage. | | After killing an enemy with your '''Melee Weapon''', your next attack with your '''Secondary Weapon''' deals '''35%''' more damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SmartRocket.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_SmartRocket.png|x128px]] | ||
| Firing your weapon spawns a '''Smart Rocket'''. Recharges after 6 seconds. | | Firing your weapon spawns a '''Smart Rocket'''. Recharges after 6 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSecondExplosion.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_GrenadeSecondExplosion.png|x128px]] | ||
| Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage. | | Your '''Grenade''' now has a second explosion that deals '''35%''' of its original damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsBoostCritDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsBoostCritDamage.png|x128px]] | ||
| Landing a critical hit increases critical hit damage by '''40%''' for 4 seconds. | | Landing a critical hit increases critical hit damage by '''40%''' for 4 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraGrenadeCharge.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ExtraGrenadeCharge.png|x128px]] | ||
| Adds an extra charge to your '''Grenade'''. | | Adds an extra charge to your '''Grenade'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsReduceCooldowns.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritsReduceCooldowns.png|x128px]] | ||
| Critical Hits lower remaining Dash and Ability Cooldowns by '''10%'''. | | Critical Hits lower remaining Dash and Ability Cooldowns by '''10%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png|x128px]] | ||
| Your armor rating is increased by '''20%'''. | | Your armor rating is increased by '''20%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToLowHealthEnemies.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_DamageToLowHealthEnemies.png|x128px]] | ||
| You deal '''20%''' more damage to enemies that are below half health. | | You deal '''20%''' more damage to enemies that are below half health. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritChance.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CritChance.png|x128px]] | ||
| Your critical hit chance is increased by '''20%'''. | | Your critical hit chance is increased by '''20%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_MoveSpeedBuffOnDamaged.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_MoveSpeedBuffOnDamaged.png|x128px]] | ||
| Your move speed increases by '''20%''' for 3 seconds after you take damage. Recharges after 10 seconds. | | Your move speed increases by '''20%''' for 3 seconds after you take damage. Recharges after 10 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png|x128px]] | ||
| When applying <span style="color:yellow">Shock</span> to an enemy, you have a '''20%''' chance to stagger them. | | When applying <span style="color:yellow">Shock</span> to an enemy, you have a '''20%''' chance to stagger them. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockApplyStagger.png|x128px]] | ||
| Your '''Melee Swing Speed''' is increased by '''25%'''. | | Your '''Melee Swing Speed''' is increased by '''25%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ArmorValue.png|x128px]] | ||
| <span style="color:purple">Corruption</span> duration is increased by '''100%'''. | | <span style="color:purple">Corruption</span> duration is increased by '''100%'''. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMeleeDamage.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_DashBoostsMeleeDamage.png|x128px]] | ||
| Dashing increases melee damage by '''40%''' for 3 seconds. | | Dashing increases melee damage by '''40%''' for 3 seconds. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_SelfDamageImmunity.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_SelfDamageImmunity.png|x128px]] | ||
| You are immune to self-damage. | | You are immune to self-damage. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChainLightningAfterDead.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ChainLightningAfterDead.png|x128px]] | ||
| Enemies generate chain lightning when they die. | | Enemies generate chain lightning when they die. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoFreezeAfterDead.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_CryoFreezeAfterDead.png|x128px]] | ||
| Enemies apply Chill damage to nearby enemies when they die. | | Enemies apply Chill damage to nearby enemies when they die. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireCombustionAfterDead.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_FireCombustionAfterDead.png|x128px]] | ||
| Enemies combust when they die. | | Enemies combust when they die. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockwaveOnJump.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_ShockwaveOnJump.png|x128px]] | ||
| Jumping emits a shockwave that deals '''35''' damage to enemies within 6 meters. | | Jumping emits a shockwave that deals '''35''' damage to enemies within 6 meters. | ||
|} | |} | ||
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{| | {| | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
| style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidSingularityWhenDead.png| | | style="padding:0.25em;" | [[Image:DZR_PerkIcon_VoidSingularityWhenDead.png|x128px]] | ||
| Enemies generate a singularity when they die. | | Enemies generate a singularity when they die. | ||
|} | |} |
Revision as of 01:27, 3 March 2025
Items are buffs that can be acquired from Items rewards.
Additional Quality Upgrade
![]() |
You can Upgrade the Quality of your weapons an additional time at the Fabricator. |
Adrenaline Pump
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Killing an enemy suffering from Burn spreads Burn to enemies within 8 meters of them. |
Afterburners
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After you dash, your movement speed is increased by 50% for 1 second. |
AI Chipset
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Enemies at Full Health take 35% more damage. |
Ammo Auto-Factory
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Picking up scrap adds ammo to your equipped weapon's magazine. |
Ammo Surplus
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Firing your weapon does not consume ammo for 3 seconds after you kill an enemy. |
Antimatter Rounds
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Void damage is increased by 25%. |
Area Detonator
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You deal 20% more damage to enemies at least 15 meters away from you. |
Automatic Gunblade
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Your Melee Weapon now also has a chance to proc the elemental affix of your Primary Weapon. |
Barbed Grenade
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Your Grenade deals 50% more damage when it only damages one target. |
Bio Gel
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The activation chance of all of your weapon effects is increased by 20% for 4 seconds after you use your Grenade. |
Blast Enhancer
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Your explosion damage is increased by 30%. |
Bloodbags
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Health pickups heal you 30% more. |
Chaos Engine
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You deal 45 damage per second to all enemies within 8 meters of you. (You must have line of sight to the enemy or damage will not be applied.) |
Combat Buckler
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Take 20% less damage for 3 seconds after getting a kill with your Melee weapon. |
Command Trophy
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You deal 25% more damage to Elite enemies. |
Compact Bayonet
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Your Secondary Weapon now also has a chance to proc the elemental affix of your Melee Weapon. |
Credit Slate
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Enemies drop 50% more scrap. |
Cryo Accelerator
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Chill slows enemies 20% more. |
Cybrid Eye
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You deal 20% more damage to enemies within 10 meters of you. |
Dash Extra Charge
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... |
Elemental Catalyst
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Enemies take 15% more damage for every elemental debuff applied to them. |
Energy Drink
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Your Movement Speed is increased by 20% for each enemy within 10 meters of you, up to a maximum of 100%. |
Enhanced Holster
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When you swap weapons, your Fire Rate is increased by 30% for 5 seconds. |
Explosion Radius
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Your explosion radius is increased by 20%. |
Extra Fuel
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Burn duration is increased by 100%. |
Eye of the Void
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Weakpoint damage to Corrupted targets is increased by 50%. |
Field Generator
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You take 20% less damage from enemies at least 15 meters away from you. |
Fire Rate and Reload Speed
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Your fire rate and reload speed are both increased by 20%. |
Front Load
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The first round in your magazine does 40% more damage. |
Frosted Tips
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Cryo damage is increased by 25%. |
Gold Plated Wires
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Shock crit chance bonus is increased by 20%. |
Gunblade
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Your Melee Weapon now also has a chance to proc the elemental affix of your Secondary Weapon. |
Hero Mask
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Crit chance is increased by 30% while your weapon's magazine is under half full. |
Honey Enzymes
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Prevent death once, restoring you to 35% of your Maximum Health. |
Increased Swap Speed
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You swap weapons 20% faster. |
Irradiated Sample
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Melee attacks execute enemies tha are below 40% health. |
Knuckle Dusters
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You deal 35% more damage to melee enemies. |
Large Bayonet
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Your Primary Weapon now also has a chance to proc the element affix of your Melee Weapon. |
Large Opal Charm
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After killing an enemy with your Melee Weapon, your next attack with your Primary Weapon has a 50% increased proc chance. |
Laser Pointer
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When you kill an enemy, they have a 15% chance to Mark all other enemies within 10 meters. Marked targets take 50% extra damage. |
Lightning Rounds
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Lightning damage is increased by 25%. |
Magnetic Disc
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Your pickup range is increased by 100%. |
Molten Ammo
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Fire damage is increased by 25%. |
Neurosteel Plates
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When your shields break, you emit a shockwave that stuns enemies within 6 meters of you. |
Nitrogen Tank
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Cryo Chill now deals damage over time. |
Overclocked Core
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Your fire rate is increased by 50% for 3 seconds after you reload. |
Photon Padding
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Reflect 150% of damage taken back at your attacker. |
Pistol Charm
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Your Primary Weapon now also has a chance to proc the element affix of your Secondary Weapon. |
Plasma Coil
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You spawn a Plasma Orb every 10 seconds. Plasma Orbs completely negate incoming damage, but are consumed in the process. |
Precision Disruptor
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You deal 35% more damage to ranged enemies. |
Probability Cube
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You can Reroll the Affixes of your weapons an additional time at the Fabricator. |
Quickload Adapter
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Your reload speed is increased by 50% when your magazine is empty. |
Rapidfire Module
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After your shields break, your fire rate is increased by 35% for 4 seconds. |
Remote Gatherer
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After killing an enemy with a weakpoint shot, you automatically collect all of the loot they drop. |
Rifle Charm
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Your Secondary Weapon now also has a chance to proc the elemental affix of your Primary Weapon. |
Rocket Boots
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The strength of your Double Jump is significantly increased. |
Shield Recovery Unit
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Your shields recharge faster as you get closer to death. |
Skystrike Array
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You deal 35% more damage to flying enemies. |
Small Ruby Skull Charm
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After killing an enemy with your Melee Weapon, your next attack with your Secondary Weapon deals 35% more damage. |
Smart Rocket
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Firing your weapon spawns a Smart Rocket. Recharges after 6 seconds. |
Something Extra
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Your Grenade now has a second explosion that deals 35% of its original damage. |
Space Whiskey
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Landing a critical hit increases critical hit damage by 40% for 4 seconds. |
Spare Charge
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Adds an extra charge to your Grenade. |
Stim Cap
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Critical Hits lower remaining Dash and Ability Cooldowns by 10%. |
T1 Armored Plate
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Your armor rating is increased by 20%. |
Tactical Dataslate
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You deal 20% more damage to enemies that are below half health. |
Targeting Goggles
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Your critical hit chance is increased by 20%. |
Tesla Skis
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Your move speed increases by 20% for 3 seconds after you take damage. Recharges after 10 seconds. |
Thunderclap
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When applying Shock to an enemy, you have a 20% chance to stagger them. |
Turbo Blade
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Your Melee Swing Speed is increased by 25%. |
Voidstrike Core
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Corruption duration is increased by 100%. |
Wrist Vanes
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Dashing increases melee damage by 40% for 3 seconds. |
Removed
Black Electrical Tape
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You are immune to self-damage. |
Chain Lightning After Dead
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Enemies generate chain lightning when they die. |
Cryo Freeze After Dead
![]() |
Enemies apply Chill damage to nearby enemies when they die. |
Fire Combustion After Dead
![]() |
Enemies combust when they die. |
Power Converter
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Jumping emits a shockwave that deals 35 damage to enemies within 6 meters. |
Void Singularity When Dead
![]() |
Enemies generate a singularity when they die. |