Deadzone: Rogue/Perks: Difference between revisions

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(Created page with "Perks are buffs that can be acquired from Perk rewards. ====Burning Heart==== {| |- style="vertical-align: top;" | style="padding:0.25em;" | 128px | <span style="color:orange">Fire damage</span> applies <span style="color:orange">Burn</span>, damaging enemies for 100 health over 5 seconds. All <span style="color:orange">Fire damage</span> is increased by '''30%'''. |} ====Explosive Cascade==== {| |- style="vertical-align: t...")
 
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Perks are buffs that can be acquired from Perk rewards.
Perks are buffs that can be acquired from Perk rewards.


====Battle Rush====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Strider.png|128px]]
| Enemies within 10 meters take '''15%''' more damage from you and rest your dash cooldown when killed. When there are no enemies within 10 meters, you move '''20%''' faster.
|}
====Berserker====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child1.png|128px]]
| You deal '''10%''' more damage and take '''10%''' less damage for each enemy within 10 meters of you.
|}
====Blizzard====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Chill_MeleeAoE.png|128px]]
| Killing a target affected by <span style="color:blue">Chill</span> with your melee weapon surrounds you with a <span style="color:blue">Blizzard</span> that damages nearby enemies for 5 seconds. All <span style="color:blue">Cyro damage</span> is increased by 25%.
|}
====Burning Heart====
====Burning Heart====
{|
{|
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| <span style="color:orange">Fire damage</span> applies <span style="color:orange">Burn</span>, damaging enemies for 100 health over 5 seconds. All <span style="color:orange">Fire damage</span> is increased by '''30%'''.
| <span style="color:orange">Fire damage</span> applies <span style="color:orange">Burn</span>, damaging enemies for 100 health over 5 seconds. All <span style="color:orange">Fire damage</span> is increased by '''30%'''.
|}
|}
====Explosive Cascade====
====Combat Reflexes====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child2.png|128px]]
| When damaging enemies within 10 meters of you, your crit chance is increased by '''10%''', you deal '''15%''' more damage, and you deal '''10%''' more crit damage.
|}
====Deadshot====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_FarshotAmplifier.png|128px]]
| While you are aiming, you deal '''30%''' more damage and your shots have a '''20%''' chance to not consume ammo.
|}
====Double Detonation====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Psychokinetic.png|128px]]
| Increases the damage of your Grenade by '''15%'''. Your grenade gains an extra charge.
|}
====Ghostflare====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SilentButDeadly.png|128px]]
| Increases your melee damage by '''30%''', when killing an enemy with your grenade you have a '''10%''' chance to enter Stealth.
|}
====Grenade Cascade====
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ExplosiveCascade.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ExplosiveCascade.png|128px]]
| Increased the damage of your Grenade by '''30%'''. Killing an enemy with your Grenade spawns another Grenade which travels towards the nearest enemy, and you are immune to damage from your Grenade.
| Increases the damage of your Grenade by '''30%'''. Killing an enemy with your Grenade spawns another Grenade which travels towards the nearest enemy, and you are immune to damage from your Grenade.
|}
|}
====Icey Veins====
====Icey Veins====
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| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AethericCurse.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AethericCurse.png|128px]]
| <span style="color:purple">Void damage</span> applies <span style="color:purple">Corruption</span>, lowering their damage by '''20%''' for 8 seconds. All <span style="color:purple">Void damage</span> is increased by '''30%'''.
| <span style="color:purple">Void damage</span> applies <span style="color:purple">Corruption</span>, lowering their damage by '''20%''' for 8 seconds. All <span style="color:purple">Void damage</span> is increased by '''30%'''.
|}
====Ranger's Focus====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child4.png|128px]]
| While you are aiming, you deal '''15%''' more damage and an additional '''30%''' more damage to enemies that are at least 15 meters away.
|}
|}
====Sentinel Strike====
====Sentinel Strike====
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| Killing an enemy within 10 meters restores 5 Shields. You deal '''30%''' more damage to enemies within 10 meters of you.
| Killing an enemy within 10 meters restores 5 Shields. You deal '''30%''' more damage to enemies within 10 meters of you.
|}
|}
====Silent But Deadly====
====Spectral Aim====
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SilentButDeadly.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child1.png|128px]]
| Increases your melee damage by '''30%''', when killing an enemy with your greande you have a '''10%''' chance to enter Stealth.
| While you are aiming, you deal '''30%''' more damage and can see enemy silhouettes through walls.
|}
|}
====Thunder Soul====
====Thunder Soul====

Revision as of 17:24, 23 February 2025

Perks are buffs that can be acquired from Perk rewards.

Battle Rush

Enemies within 10 meters take 15% more damage from you and rest your dash cooldown when killed. When there are no enemies within 10 meters, you move 20% faster.

Berserker

You deal 10% more damage and take 10% less damage for each enemy within 10 meters of you.

Blizzard

Killing a target affected by Chill with your melee weapon surrounds you with a Blizzard that damages nearby enemies for 5 seconds. All Cyro damage is increased by 25%.

Burning Heart

Fire damage applies Burn, damaging enemies for 100 health over 5 seconds. All Fire damage is increased by 30%.

Combat Reflexes

When damaging enemies within 10 meters of you, your crit chance is increased by 10%, you deal 15% more damage, and you deal 10% more crit damage.

Deadshot

While you are aiming, you deal 30% more damage and your shots have a 20% chance to not consume ammo.

Double Detonation

Increases the damage of your Grenade by 15%. Your grenade gains an extra charge.

Ghostflare

Increases your melee damage by 30%, when killing an enemy with your grenade you have a 10% chance to enter Stealth.

Grenade Cascade

Increases the damage of your Grenade by 30%. Killing an enemy with your Grenade spawns another Grenade which travels towards the nearest enemy, and you are immune to damage from your Grenade.

Icey Veins

Cryo damage applies Chill, reducing enemies' movement speed by 30% for 6 seconds. All Cryo damage is increased by 30%.

Movement Parent

Crouching while running forward will initiate a Slide. While sliding, deal 30% more damage and take 50% less damage.

Night Eyes

Void damage applies Corruption, lowering their damage by 20% for 8 seconds. All Void damage is increased by 30%.

Ranger's Focus

While you are aiming, you deal 15% more damage and an additional 30% more damage to enemies that are at least 15 meters away.

Sentinel Strike

Killing an enemy within 10 meters restores 5 Shields. You deal 30% more damage to enemies within 10 meters of you.

Spectral Aim

While you are aiming, you deal 30% more damage and can see enemy silhouettes through walls.

Thunder Soul

Lightning damage applies Shock, increasing your Crit Chance against them by 15% for 6 seconds. All Shock is increased by 30%.