Deadzone: Rogue/Augments: Difference between revisions

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Augments are buffs that can be acquired at the Augment Forge.
Augments are buffs that can be acquired from Augment rewards.
 


====Abyssal Rapture====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AbyssalRapture.png|128px]]
| Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage.
|}
====Adrenal Surge====
====Adrenal Surge====
{|
{|
Line 13: Line 8:
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health.
| Ranged damage dealt to nearby enemies is doubled when you are below 25% health.
|}
|}
====Aetheric Curse====
====Agility Augment====
{|<!--Updated-->
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_KineticThrust.png|128px]]
| Increases movement speed by '''50%''' and you deal '''25%''' more damage while moving.
|}
====Aiming====
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AethericCurse.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Aiming.png|128px]]
| You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied.
| ...
|}
|}
====Backload====
====Ammo====
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Backload.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Ammo.png|128px]]
| You deal 25% more damage when your weapon's magazine is less than half full.
| ...
|}
|}
====Blazing Eruption====
====Blazing Eruption====
Line 31: Line 32:
| <span style="color:orange">Combustion</span> damage is increased by 50%.
| <span style="color:orange">Combustion</span> damage is increased by 50%.
|}
|}
====Cat Eye====
====Burn Weakpoint Damage====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Burn_WeakpointDamage.png|128px]]
| ...
|}
====Chill Attack Slow====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Chill_AttackSlow.png|128px]]
| ...
|}
====Chill Melee AoE====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Chill_MeleeAoE.png|128px]]
| ...
|}
====Chill Melee Damage====
{|
{|
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CatEye.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Chill_MeleeDamage.png|128px]]
| ...
| ...
|}
====Close Range Augment====
{|<!--Updated-->
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Rage.png|128px]]
| Increases damage dealt to targets within 12 meters by '''65%''', and targets within 8 meters take '''100%''' bonus critical damage.
|}
|}
====Concussive Shots====
====Concussive Shots====
Line 42: Line 67:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ConcussiveShots.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ConcussiveShots.png|128px]]
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged.
| Targets within 10 meters of you have their movement speed reduced by 50% when damaged.
|}
====Corruption Grenade Cooldown====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Corruption_GrenadeCooldown.png|128px]]
| ...
|}
====Corruption Grenade Damage====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Corruption_GrenadeDamage.png|128px]]
| ...
|}
====CQC Child 1====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child1.png|128px]]
| ...
|}
====CQC Child 2====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child2.png|128px]]
| ...
|}
====CQC Child 3====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CQC_Child3.png|128px]]
| ...
|}
====Crit Augment====
{|<!--Updated-->
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerfulCrit.png|128px]]
| Increases your crit chance by '''25%''' and your crit damage by '''50%'''. Enemies killed by crits drop '''50%''' more Tech and Scrap.
|}
====Cryo Shatter AoE====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Cryo_ShatterAoE.png|128px]]
| ...
|}
====Day 1 Exploit====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_DayOneExploit.png|128px]]
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.
|}
====Farshot Amplifier====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_FarshotAmplifier.png|128px]]
| You deal 25% more damage to enemies at least 10 meters away from you.
|}
====Grenade Augment====
{|<!--Updated-->
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Grenade.png|128px]]
| Increases the damage of your Grenade by '''100%''' and its explosion radius by '''25%'''. Your grenade gains an extra charge.
|}
====Grenade Grenade Child 3====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Grenade_Child3.png|128px]]
| ...
|}
====Last Stand====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LastStand.png|128px]]
| Your grenade damage increases as you get closer to death, to a maximum of +50%.
|}
====Lightning Bolt Apply Stun====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Bolt_ApplyStun.png|128px]]
| ...
|}
====Lightning Bolt Double Strikes====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Bolt_DoubleStrikes.png|128px]]
| ...
|}
====Lightning Chain====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Chain.png|128px]]
| ...
|}
====Lightning Shock Extra Crit====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Lightning_Shock_ExtraCrit.png|128px]]
| ...
|}
====Long Range====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LongRange.png|128px]]
| ...
|}
====Magazine And Reload====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_MagazineAndReload.png|128px]]
| ...
|}
====Marksman Child 1====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child1.png|128px]]
| ...
|}
====Marksman Child 3====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child3.png|128px]]
| ...
|}
====Marksman Child 4====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Marksman_Child4.png|128px]]
| ...
|}
====Melee Augment====
{|<!--Updated-->
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrikeSiphon.png|128px]]
| Increases the damage of your melee attack by '''125%''' and increases your melee proc chance by '''25%'''. Melee kills put you into Stealth for 5 seconds.
|}
====Movement Child 1====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Movement_Child1.png|128px]]
| ...
|}
====Movement Child 2====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Movement_Child2.png|128px]]
| ...
|}
====Movement Child 3====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Movement_Child3.png|128px]]
| ...
|}
====Ninja Child 1====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Ninja_Child1.png|128px]]
| ...
|}
====Ninja Child 3====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Ninja_Child3.png|128px]]
| ...
|}
====Oiled Edge====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_OiledEdge.png|128px]]
| ...
|}
====Overcharge====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Overcharge.png|128px]]
| <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage.
|}
====Psychokinetic====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Psychokinetic.png|128px]]
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)
|}
====Pyroclasm Cascade====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PyroclasmCascade.png|128px]]
| Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs.
|}
====Rapid Cooldown====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_RapidCooldown.png|128px]]
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.
|}
====Reactive Loader====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReactiveLoader.png|128px]]
| ...
|}
====Reflex Shot====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReflexShot.png|128px]]
| Your next shot after dashing does 35% more damage.
|}
====Resilient====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Resilient.png|128px]]
| Reduce incoming damage by 5% for every enemy with 15 meters.
|}
====Secondary Weapon Augment====
{|<!--Updated-->
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SecondaryDamage.png|128px]]
| Increases the damage of your secondary weapon by '''75%''', and increases proc chance on your secondary weapon by '''100%'''.
|}
====Spreading Ignition====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SpreadIgnition.png|128px]]
| Killing an enemy with a grenade fully recharges your shields.
|}
====Strider====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Strider.png|128px]]
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.
|}
====Strong Arm====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrongArm.png|128px]]
| Your melee weapon deals an additional 25% damage.
|}
====The More The Merrier====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_TheMoreTheMerrier.png|128px]]
| Your grenade's damage is increased by 10% for each enemy caught in the explosion.
|}
====Void Corruption Corrupt Nearby When Die====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Void_Corruption_CorruptNearbyWhenDie.png|128px]]
| ...
|}
====Void Singularity Damage====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Void_SingularityDamage.png|128px]]
| ...
|}
====Volatile Current====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_VolatileCurrent.png|128px]]
| <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance.
|}
====Weapon Master Child 2====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_WeaponMaster_Child2.png|128px]]
| ...
|}
==Removed==
====Abyssal Rapture====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AbyssalRapture.png|128px]]
| Targets affected by <span style="color:purple">Void Tendrils</span> share 80% more damage.
|}
====Aetheric Curse====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_AethericCurse.png|128px]]
| You deal 50% more damage to enemies with <span style="color:purple">Corruption</span> stacks applied.
|}
====Backload====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Backload.png|128px]]
| You deal 25% more damage when your weapon's magazine is less than half full.
|}
====Cat Eye====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CatEye.png|128px]]
| ...
|}
|}
====Conflagration====
====Conflagration====
Line 60: Line 375:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CursedFeedback.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_CursedFeedback.png|128px]]
| Enemies with <span style="color:purple">Corruption</span> stacks take 100% of their attack damage when damaging you.
| Enemies with <span style="color:purple">Corruption</span> stacks take 100% of their attack damage when damaging you.
|}
====Day 1 Exploit====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_DayOneExploit.png|128px]]
| Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.
|}
|}
====Dodgy====
====Dodgy====
Line 102: Line 411:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ExplosiveCascade.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ExplosiveCascade.png|128px]]
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.
| Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.
|}
====Farshot Amplifier====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_FarshotAmplifier.png|128px]]
| You deal 25% more damage to enemies at least 10 meters away from you.
|}
|}
====Flicker Step====
====Flicker Step====
Line 162: Line 465:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_KineticThrust.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_KineticThrust.png|128px]]
| Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C-->
| Dashing into an enemy now damages them. (120 damage to enemies) <!--GA_Passive_DashHurtsEnemies_C-->
|}
====Last Stand====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_LastStand.png|128px]]
| Your grenade damage increases as you get closer to death, to a maximum of +50%.
|}
|}
====Leaden Twins====
====Leaden Twins====
Line 199: Line 495:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_NetherGrasp.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_NetherGrasp.png|128px]]
| <span style="color:purple">Void Tendrils</span> bind to 3 additional targets.
| <span style="color:purple">Void Tendrils</span> bind to 3 additional targets.
|}
====Overcharge====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Overcharge.png|128px]]
| <span style="color:yellow">Lightning Bolts</span> have a 50% chance to do double damage.
|}
|}
====Percussive Recharge====
====Percussive Recharge====
Line 236: Line 526:
| While you are above 75% shields, gain increased damage. (Damage is doubled)
| While you are above 75% shields, gain increased damage. (Damage is doubled)
|}
|}
====Powerful Crit====
====Powerful Crit====
{|
{|
Line 248: Line 537:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PracticedStrikes.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PracticedStrikes.png|128px]]
| Melee attacks gain +35% critical hit chance.
| Melee attacks gain +35% critical hit chance.
|}
====Psychokinetic====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Psychokinetic.png|128px]]
| Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)
|}
====Pyroclasm Cascade====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PyroclasmCascade.png|128px]]
| Enemies caught in a <span style="color:orange">Combustion</span> fireball spawn their own smaller fireballs.
|}
|}
====Quick Time====
====Quick Time====
Line 278: Line 555:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Rage.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Rage.png|128px]]
| When your health falls below 50% gain +50% damage.
| When your health falls below 50% gain +50% damage.
|}
====Rapid Cooldown====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_RapidCooldown.png|128px]]
| Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.
|}
====Reactive Loader====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReactiveLoader.png|128px]]
| ...
|}
====Reflex Shot====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_ReflexShot.png|128px]]
| Your next shot after dashing does 35% more damage.
|}
====Resilient====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Resilient.png|128px]]
| Reduce incoming damage by 5% for every enemy with 15 meters.
|}
|}
====Scorching Amplify====
====Scorching Amplify====
Line 320: Line 573:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SharpIce.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SharpIce.png|128px]]
| <span style="color:blue">Shatter</span> damage is doubled.
| <span style="color:blue">Shatter</span> damage is doubled.
|}
====Spreading Ignition====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_SpreadIgnition.png|128px]]
| Killing an enemy with a grenade fully recharges your shields.
|}
|}
====Static Discharge====
====Static Discharge====
Line 339: Line 586:
| Gain 35% increased damage when stationary for at least 3 seconds.
| Gain 35% increased damage when stationary for at least 3 seconds.
|}
|}
====Strider====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Strider.png|128px]]
| After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.
|}
====Strike Siphon====
====Strike Siphon====
{|
{|
Line 351: Line 591:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrikeSiphon.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrikeSiphon.png|128px]]
| Killing an enemy with a melee attack instantly reloads your weapons.
| Killing an enemy with a melee attack instantly reloads your weapons.
|}
====Strong Arm====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_StrongArm.png|128px]]
| Your melee weapon deals an additional 25% damage.
|}
|}
====Superconductor====
====Superconductor====
Line 363: Line 597:
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Superconductor.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_Superconductor.png|128px]]
| <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets.
| <span style="color:yellow">Chain Lightning</span> can spread to 3 additional targets.
|}
====The More The Merrier====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_TheMoreTheMerrier.png|128px]]
| Your grenade's damage is increased by 10% for each enemy caught in the explosion.
|}
====Volatile Current====
{|
|- style="vertical-align: top;"
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_VolatileCurrent.png|128px]]
| <span style="color:yellow">Shock</span> stacks grant 50% more critical hit chance.
|}
|}



Revision as of 21:17, 22 February 2025

Augments are buffs that can be acquired from Augment rewards.


Adrenal Surge

Ranged damage dealt to nearby enemies is doubled when you are below 25% health.

Agility Augment

Increases movement speed by 50% and you deal 25% more damage while moving.

Aiming

...

Ammo

...

Blazing Eruption

Combustion damage is increased by 50%.

Burn Weakpoint Damage

...

Chill Attack Slow

...

Chill Melee AoE

...

Chill Melee Damage

...

Close Range Augment

Increases damage dealt to targets within 12 meters by 65%, and targets within 8 meters take 100% bonus critical damage.

Concussive Shots

Targets within 10 meters of you have their movement speed reduced by 50% when damaged.

Corruption Grenade Cooldown

...

Corruption Grenade Damage

...

CQC Child 1

...

CQC Child 2

...

CQC Child 3

...

Crit Augment

Increases your crit chance by 25% and your crit damage by 50%. Enemies killed by crits drop 50% more Tech and Scrap.

Cryo Shatter AoE

...

Day 1 Exploit

Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.

Farshot Amplifier

You deal 25% more damage to enemies at least 10 meters away from you.

Grenade Augment

Increases the damage of your Grenade by 100% and its explosion radius by 25%. Your grenade gains an extra charge.

Grenade Grenade Child 3

...

Last Stand

Your grenade damage increases as you get closer to death, to a maximum of +50%.

Lightning Bolt Apply Stun

...

Lightning Bolt Double Strikes

...

Lightning Chain

...

Lightning Shock Extra Crit

...

Long Range

...

Magazine And Reload

...

Marksman Child 1

...

Marksman Child 3

...

Marksman Child 4

...

Melee Augment

Increases the damage of your melee attack by 125% and increases your melee proc chance by 25%. Melee kills put you into Stealth for 5 seconds.

Movement Child 1

...

Movement Child 2

...

Movement Child 3

...

Ninja Child 1

...

Ninja Child 3

...

Oiled Edge

...

Overcharge

Lightning Bolts have a 50% chance to do double damage.

Psychokinetic

Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)

Pyroclasm Cascade

Enemies caught in a Combustion fireball spawn their own smaller fireballs.

Rapid Cooldown

Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.

Reactive Loader

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Reflex Shot

Your next shot after dashing does 35% more damage.

Resilient

Reduce incoming damage by 5% for every enemy with 15 meters.

Secondary Weapon Augment

Increases the damage of your secondary weapon by 75%, and increases proc chance on your secondary weapon by 100%.

Spreading Ignition

Killing an enemy with a grenade fully recharges your shields.

Strider

After taking damage, gain 100% bonus movement speed for 3 seconds. Recharges after 10 seconds.

Strong Arm

Your melee weapon deals an additional 25% damage.

The More The Merrier

Your grenade's damage is increased by 10% for each enemy caught in the explosion.

Void Corruption Corrupt Nearby When Die

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Void Singularity Damage

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Volatile Current

Shock stacks grant 50% more critical hit chance.

Weapon Master Child 2

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Removed

Abyssal Rapture

Targets affected by Void Tendrils share 80% more damage.

Aetheric Curse

You deal 50% more damage to enemies with Corruption stacks applied.

Backload

You deal 25% more damage when your weapon's magazine is less than half full.

Cat Eye

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Conflagration

You deal 50% more damage to enemies with Burn stacks applied.

CQC

You deal 25% more damage to enemies within 10 meters of you.

Cursed Feedback

Enemies with Corruption stacks take 100% of their attack damage when damaging you.

Dodgy

Gain +40% movement speed after not taking damage for 10 seconds.

Efficiency

Weakpoint shots have a 75% chance to refund one bullet to your magazine.

Electric Field

The range of Chain Lightning is increased by 50%.

Emberpath

Fire Trails spawned from enemies last 50% longer.

Eternal Abyss

Black holes spawned by Singularity last twice as long.

Explosive Cascade

Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.

Flicker Step

You can now dash twice in a row.

Frozen Tempest

Chill stacks apply 100% more slow.

Galactic Devourer

Black holes spawned by Singularity are twice as large.

Glacial Veil

Freeze lasts 100% longer.

Grazed Hit

Taking damage while dashing reduces damage by 90%.

Hard Reset

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Ice Age

Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim.

Ice Surge

Shatter applies 4 additional Cryo stacks to nearby enemies.

Kinetic Thrust

Dashing into an enemy now damages them. (120 damage to enemies)

Leaden Twins

Your weapons use twice as much ammo and deal twice as much damage per shot.

Lethal Voltage

You deal 50% more damage to enemies with Shock stacks.

Lifesteal

Gain 3% of your max health back after killing an enemy with a melee weapon.

Mental Siphon

Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.

Nether Grasp

Void Tendrils bind to 3 additional targets.

Percussive Recharge

Killing an enemy with a grenade fully recharges your shields.

Personal Bubble

Take 50% less damage if there are no enemies with 15 meters of you.

Phase Module

Your dash now allows you to move through enemies.

Piercing Cold

You deal 50% more damage to enemies with Chill stacks.

Power Shield

While you are above 75% shields, gain increased damage. (Damage is doubled)

Powerful Crit

Increase the damage of your critical strikes by 50%.

Practiced Strikes

Melee attacks gain +35% critical hit chance.

Quick Time

Reloading your weapon grants you +30% movement speed for 2 seconds.

Quick Winding

Dash reduces grenade cooldown by 30% (once per cooldown).

Rage

When your health falls below 50% gain +50% damage.

Scorching Amplify

Burn does 25% more damage.

Second Wind

Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.

Sharp Ice

Shatter damage is doubled.

Static Discharge

Lightning Bolts applies a 3 second stun to affected enemies.

Statue

Gain 35% increased damage when stationary for at least 3 seconds.

Strike Siphon

Killing an enemy with a melee attack instantly reloads your weapons.

Superconductor

Chain Lightning can spread to 3 additional targets.