Deadzone: Rogue/Augments: Difference between revisions

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| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerShield.png|128px]]
| style="padding:0.25em;" | [[Image:DZR_AugmentIcon_PowerShield.png|128px]]
| While you are above 75% shields, gain increased damage.
| While you are above 75% shields, gain increased damage. (Damage is doubled)
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====Powerful Crit====
====Powerful Crit====
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Revision as of 00:45, 4 November 2024

Augments are buffs that can be acquired at the Augment Forge.

Abyssal Rapture

Targets affected by Void Tendrils share 80% more damage.

Adrenal Surge

Ranged damage dealt to nearby enemies is doubled when you are below 25% health.

Aetheric Curse

You deal 50% more damage to enemies with Corruption stacks applied.

Backload

You deal 25% more damage when your weapon's magazine is less than half full.

Blazing Eruption

Combustion damage is increased by 50%.

Cat Eye

...

Concussive Shots

Targets within 10 meters of you have their movement speed reduced by 50% when damaged.

Conflagration

You deal 50% more damage to enemies with Burn stacks applied.

CQC

You deal 25% more damage to enemies within 10 meters of you.

Cursed Feedback

Enemies with Corruption stacks take 100% of their attack damage when damaging you.

Day 1 Exploit

Weakpoint shots against enemies further than 10 meters away have a 50% chance to deal double damage.

Dodgy

Gain +40% movement speed after not taking damage for 10 seconds.

Efficiency

Weakpoint shots have a 75% chance to refund one bullet to your magazine.

Electric Field

The range of Chain Lightning is increased by 50%.

Emberpath

Fire Trails spawned from enemies last 50% longer.

Eternal Abyss

Black holes spawned by Singularity last twice as long.

Explosive Cascade

Killing an enemy with a grenade spawns another grenade on their corpse which travels towards the nearest enemy. Can spawn up to 3 grenades per throw.

Farshot Amplifier

You deal 25% more damage to enemies at least 10 meters away from you.

Flicker Step

You can now dash twice in a row.

Frozen Tempest

Chill stacks apply 100% more slow.

Galactic Devourer

Black holes spawned by Singularity are twice as large.

Glacial Veil

Freeze lasts 100% longer.

Grazed Hit

Taking damage while dashing reduces damage by 90%.

Hard Reset

...

Ice Age

Applying Freeze on an enemy also applies a minor Freeze to enemies near the victim.

Ice Surge

Shatter applies 4 additional Cryo stacks to nearby enemies.

Kinetic Thrust

Dashing into an enemy now damages them.

Last Stand

Your grenade damage increases as you get closer to death, to a maximum of +50%.

Leaden Twins

Your weapons use twice as much ammo and deal twice as much damage per shot.

Lethal Voltage

You deal 50% more damage to enemies with Shock stacks.

Lifesteal

Gain 3% of your max health back after killing an enemy with a melee weapon.

Mental Siphon

Killing an enemy with a melee attack has a 50% chance of resetting your grenade cooldown.

Nether Grasp

Void Tendrils bind to 3 additional targets.

Overcharge

Lightning Bolts have a 50% chance to do double damage.

Percussive Recharge

Killing an enemy with a grenade fully recharges your shields.

Personal Bubble

Take 50% less damage if there are no enemies with 15 meters of you.

Phase Module

Your dash now allows you to move through enemies.

Piercing Cold

You deal 50% more damage to enemies with Chill stacks.

Power Shield

While you are above 75% shields, gain increased damage. (Damage is doubled)

Powerful Crit

Increase the damage of your critical strikes by 50%.

Practiced Strikes

Melee attacks gain +35% critical hit chance.

Psychokinetic

Your grenade has an additional charge. (Does not stack with Rapid Cooldown and will negate it.)

Pyroclasm Cascade

Enemies caught in a Combustion fireball spawn their own smaller fireballs.

Quick Time

Reloading your weapon grants you +30% movement speed for 2 seconds.

Quick Winding

Dash reduces grenade cooldown by 30% (once per cooldown).

Rage

When your health falls below 50% gain +50% damage.

Rapid Cooldown

Your grenade's cooldown is reduced by 2 seconds for each enemy caught in its explosion.

Reactive Loader

...

Reflex Shot

Your next shot after dashing does 35% more damage.

Resilient

Reduce incoming damage by 5% for every enemy with 15 meters.

Scorching Amplify

Burn does 25% more damage.

Second Wind

Prevents a killshot, leaving you at 5% health. Recharges after 45 seconds.

Sharp Ice

Shatter damage is doubled.

Spreading Ignition

Killing an enemy with a grenade fully recharges your shields.

Static Discharge

Lightning Bolts applies a 3 second stun to affected enemies.

Statue

Gain 35% increased damage when stationary for at least 3 seconds.

Strider

...

Strike Siphon

Killing an enemy with a melee attack instantly reloads your weapons.

Strong Arm

Your melee weapon deals an additional 25% damage.

Superconductor

Chain Lightning can spread to 3 additional targets.

The More The Merrier

Your grenade's damage is increased by 10% for each enemy caught in the explosion.

Volatile Current

Shock stacks grant 50% more critical hit chance.