Tribes 3: Rivals/Phase Rifle: Difference between revisions
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(Created page with "{{WeaponInfoBox |title = Phase Rifle |image = 290px |loadout = Tribes 3: Rivals/Medium Armor|Medium Armo...") |
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|reloadtime = 2 seconds | |reloadtime = 2 seconds | ||
|reloadupgrade = | |reloadupgrade = | ||
|autoreloadtime = | |autoreloadtime = 2.35 seconds | ||
|autoreloadupgrade = | |autoreloadupgrade = | ||
|warmuptime = | |warmuptime = | ||
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! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 5.444 per energy | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| - | |Beowulf || style="text-align:center;"| - |
Latest revision as of 22:56, 17 June 2024
Phase Rifle | |
---|---|
![]() | |
Loadout/Class | Medium Armor |
Slot | Secondary |
Type | Hitscan |
Statistics | |
Fire Rate | 1 per second |
Manual Reload Time | 2 seconds |
Auto Reload Time | 2.35 seconds |
Projectile Speed | Hitscan |
Magazine Size | 4 |
Upgrades | |
Cost |
"Sniper rifle with high damage at the cost of energy."
The Phase Rifle is one of the two sniper rifle variations in Tribes 3: Rivals, and is a secondary primary weapon for the Medium Armor.
Damage Table
Below are the damage values for a full damage hit with the Phase Rifle (100 energy). Damage is calculated as X damage per every energy consumed.
Base Damage | |
---|---|
Base Damage | 5.444 per energy |
Beowulf | - |
Deployables | - |
Generator | - |
Grav Cycle | - |
Player | - |
Sensor | - |
Shrike | - |
Turret | - |
Falloff Damage | - |
Inheritance
The Phase Rifle is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
See Also
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