Tribes 3: Rivals: Difference between revisions
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{{Main|Tribes 3: Rivals/Classes}} | {{Main|Tribes 3: Rivals/Classes}} | ||
''Tribes 3: Rivals'' features a class-based loadout system similar to ''Tribes: Ascend'', featuring only three classes, light, medium, and heavy. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Each loadout supports three in-hand weapons, one belt item such as grenades or mines, and a pack. Prophecy Games has not announced if there are any plans to sell cosmetic items such as player skins. | ''Tribes 3: Rivals'' features a class-based loadout system similar to ''Tribes: Ascend'', featuring only three classes, light, medium, and heavy. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Each loadout supports three in-hand weapons, one belt item such as grenades or mines, and a pack. Prophecy Games has not announced if there are any plans to sell cosmetic items such as player skins. | ||
==== [[Tribes 3: Rivals/Light_Armor|Light Armor]] ==== | |||
Light Armor is extremely fast and is best suited for flag capping and chasing. | |||
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| {{Tribes 3: Rivals/Light Armor Series}} | |||
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==== [[Tribes 3: Rivals/Medium_Armor|Medium Armor]] ==== | |||
Medium armor finds the balance between speed and survivability. It may be outfitted to fill sniping or infiltration roles. | |||
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| {{Tribes 3: Rivals/Medium Armor Series}} | |||
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==== [[Tribes 3: Rivals/Heavy_Armor|Heavy Armor]] ==== | |||
Heavy armor is extremely resilient and is unmatched in long range bombardment capabilities. It may be outfitted to fill Heavy on Flag or base destruction roles. | |||
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=== Game Modes and Maps === | === Game Modes and Maps === | ||
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* '''Network''': Broadband Internet connection | * '''Network''': Broadband Internet connection | ||
* '''Storage''': 10 GB available space | * '''Storage''': 10 GB available space | ||
== Maps == | == Maps == | ||
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[[Category:Tribes]] | [[Category:Tribes]] | ||
== References == | |||
{{Reflist}} |
Revision as of 21:54, 30 November 2023
Tribes 3: Rivals | |
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Developer(s) | Prophecy Games |
Publisher(s) | Prophecy Games |
Series | Starsiege: Tribes |
Engine | Unreal Engine 5.3.1.0 |
Platform(s) | Windows |
Release date(s) | ETA Q1 2024 |
Genre(s) | First Person Shooter |
Mode(s) | Multiplayer |
TRIBES 3: Rivals (Starsiege: Tribes 2024) is an upcoming first-person shooter from Prophecy Games, a subsidiary of Hi-Rez Studios, for Microsoft Windows, as part of the Tribes series. Aspects from previous Tribes games, such as jetpacks and skiing are featured in the game. Additionally, elements from Tribes: Ascend, including perks, weapons, and packs, have returned. Elements from Starsiege: Raiders have been included as well. Based on the name, it is possible that the game will take place in the same timeline as Tribes: Vengeance which is generally referred to as Tribes 3, or Prophecy Games is not aware that T:V is T3 and they are just making a new game.
History
The game was announced on the loading screen for the alpha of Starsiege: Deadzone on May 12, 2023. On November 22, 2023, a "Tribes 3: Rivals Playtest" was created on Steam[1]. A few days later on November 27, 2023, registration was opened for the alpha playtest. Two days later, an official Steam page was created for the game[2].
Gameplay
Classes
Tribes 3: Rivals features a class-based loadout system similar to Tribes: Ascend, featuring only three classes, light, medium, and heavy. Each loadout specifies what type of armor the player has, along with what weapons and items they carry. Each loadout supports three in-hand weapons, one belt item such as grenades or mines, and a pack. Prophecy Games has not announced if there are any plans to sell cosmetic items such as player skins.
Light Armor
Light Armor is extremely fast and is best suited for flag capping and chasing.
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Medium Armor
Medium armor finds the balance between speed and survivability. It may be outfitted to fill sniping or infiltration roles.
|
Heavy Armor
Heavy armor is extremely resilient and is unmatched in long range bombardment capabilities. It may be outfitted to fill Heavy on Flag or base destruction roles.
|
Game Modes and Maps
There is currently 1 game mode, Capture the Flag, compared to Tribes: Ascend's previous 5 game modes. Currently, Capture the Flag is limited to 5v5 with support for 64 man servers planned in the future.
Custom Matches and Content
While dedicated or private servers are unlikely, custom matches will be supported as they eventually were in Tribes: Ascend. Users will be able to create custom matches that offer different team sizes and weapon loadouts, custom modes that alter the game’s core physics such as gravity and player speed. Unlike in Tribes: Ascend, custom content will be supported, allowing users to generate their own content such as customized maps and environments.
System Requirements
Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i5-4690 or AMD Ryzen 5 1500X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 6GB or Radeon RX 6500XT
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel i7-11700 or AMD Ryzen 5 5600
- Memory: 12 GB RAM
- Graphics: NVIDIA RTX 2080 or Radeon RX6700
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 10 GB available space
Maps
Based on the screenshots, the maps are re-using the environmental designs from Tribes: Ascend, specifically Arx Novena, Crossfire, Drydock, and Katabatic.
Gallery
Below are screenshots posted in the official Discord channel.
Videos
Alpha gameplay videos have been uploaded to our library here: http://library.theexiled.pwnageservers.com/category.php?id=206
External links
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