Tribes: Ascend/X1 LMG: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) (Updated for v1.3) |
Te-krogoth (talk | contribs) (Updated slot) |
||
Line 3: | Line 3: | ||
|image = [[Image:TA_Wep_X1LMG.png|290px]] | |image = [[Image:TA_Wep_X1LMG.png|290px]] | ||
|loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = | |slot = Bullet | ||
|type = Bullet | |type = Bullet | ||
|firerate = 1 per 0.11 seconds | |firerate = 1 per 0.11 seconds |
Latest revision as of 22:38, 30 September 2016
X1 LMG | |
---|---|
![]() | |
Loadout/Class | Heavy Armor |
Slot | Bullet |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Manual Reload Time | 1.8 seconds |
Auto Reload Time | 2.86 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 0.5 meters |
Magazine Size | 30 |
Ammo | 300 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The X1 LMG provides Heavy with a lightweight automatic weapon that deals consistently less damage but suffers no falloff at range."
The X1 LMG is an unlockable automatic weapon for the Heavy Armor, and a Light Machine Gun, similar to the Chain Gun, except that it needs to reload.
Damage Table
Below are the damage values for the X1 LMG.
Base Damage | |
---|---|
Base Damage | 60 |
Beowulf | 30 |
Deployables | 60 |
Generator | 60 |
Grav Cycle | 30 |
Player | 60 |
Sensor | 60 |
Shrike | 30 |
Turret | 60 |
Falloff Damage | 51 - 60 |
Inheritance
The X1 LMG does not inherit the player's velocity.
Trivia
- Internally, the X1 LMG is named the X1 Rifle.
See Also
|