Tribes: Ascend/Chain Gun: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.4) |
Te-krogoth (talk | contribs) (Updated slot) |
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|image = [[Image:TA_Wep_ChainGun.png|290px]] | |image = [[Image:TA_Wep_ChainGun.png|290px]] | ||
|loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = | |slot = Bullet | ||
|type = Gatling gun | |type = Gatling gun | ||
|firerate = 1 per 0.11 seconds | |firerate = 1 per 0.11 seconds |
Latest revision as of 22:38, 30 September 2016
Chain Gun | |
---|---|
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Loadout/Class | Heavy Armor |
Slot | Bullet |
Type | Gatling gun |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Build Up Time | 0.6 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 0.5 seconds |
Projectile Hitbox | 0.5 meters |
Magazine Size | 250 |
Ammo | 250 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Unlocked |
"After a small spin up time the Chaingun is relentless and never needs to be reloaded."
The Chain Gun is an unlocked automatic weapon for the Heavy Armor. Click and hold, and you're good to go.
Damage Table
Below are the damage values for the Chain Gun.
Base Damage | |
---|---|
Base Damage | 70 |
Beowulf | 35 |
Deployables | 70 |
Generator | 70 |
Grav Cycle | 35 |
Player | 70 |
Sensor | 70 |
Shrike | 35 |
Turret | 70 |
Falloff Damage | 35 - 70 |
Inheritance
The Chain Gun does not inherit the player's velocity.
See Also
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