Tribes: Ascend/Sparrow: Difference between revisions
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! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 80 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 40 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 80 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 40 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 40 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 80 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 80 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 40 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 80 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 40 - 80 | ||
|- | |- | ||
|} | |} |
Revision as of 22:25, 30 September 2016
Sparrow | |
---|---|
![]() | |
Loadout/Class | Light Armor |
Slot | Sidearm |
Type | Bullet / Hitscan |
Statistics | |
Fire Rate | 1 per 0.16 seconds |
Manual Reload Time | 1.80 seconds |
Auto Reload Time | 2.84 seconds |
Fall Off Range | 120 meters |
Magazine Size | 15 |
Ammo | 120 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
The Sparrow is an unlockable sidearm weapon for the Light Armor.
Damage Table
Below are the damage values for the Sparrow.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 40 |
Deployables | 80 |
Generator | 40 |
Grav Cycle | 40 |
Player | 80 |
Sensor | 80 |
Shrike | 40 |
Turret | 80 |
Falloff Damage | 40 - 80 |
Inheritance
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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