Tribes: Ascend/EFG: Difference between revisions
Te-krogoth (talk | contribs) (Page created for the EFG.) |
Te-krogoth (talk | contribs) (Updated for v1.2) |
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{{WeaponInfoBox | {{WeaponInfoBox | ||
|title = | |title = EFG | ||
|image = [[Image:TA_Wep_EFG.png|290px]] | |image = [[Image:TA_Wep_EFG.png|290px]] | ||
|loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
Line 50: | Line 50: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 55 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| 0 | |Beowulf || style="text-align:center;"| 0 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 385 <small>(55 x 7)</small> | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 1,155 <small>(165 x 7)</small> | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 0 | |Grav Cycle || style="text-align:center;"| 0 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 385 <small>(55 x 7)</small> | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 1,155 <small>(165 x 7)</small> | ||
|- | |- | ||
|Shrike || style="text-align:center;"| 0 | |Shrike || style="text-align:center;"| 0 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 1,155 <small>(165 x 7)</small> | ||
|- | |- | ||
|Splash Damage || style="text-align:center;"| | |Splash Damage || style="text-align:center;"| 189 <small>(27 x 7)</small> - 385 <small>(55 x 7)</small> | ||
|- | |- | ||
|} | |} |
Latest revision as of 00:02, 31 January 2016
EFG | |
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Loadout/Class | Heavy Armor |
Slot | Short Range |
Type | Bullet / Spread |
Statistics | |
Fire Rate | 1 per 0.75 seconds |
Manual Reload Time | 1.80 seconds |
Auto Reload Time | 2.84 seconds |
Projectile Speed | 180 m/s |
Projectile Live Time | 1.5 seconds |
Projectile Hitbox | 0.6 meters |
Splash Radius | 2.56 meters |
Magazine Size | 8 |
Ammo | 80 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The EFG fires a matrix of concentrated Electronic Flux that sap energy on enemy contact. +100% vehicle damage."
The EFG is an unlockable short range weapon for the Heavy Armor. The EFG is similar to a shotgun and fires 7 pellets.
Damage Table
Below are the damage values for the EFG. The EFG fires 7 pellets.
Base Damage | |
---|---|
Base Damage | 55 |
Beowulf | 0 |
Deployables | 385 (55 x 7) |
Generator | 1,155 (165 x 7) |
Grav Cycle | 0 |
Player | 385 (55 x 7) |
Sensor | 1,155 (165 x 7) |
Shrike | 0 |
Turret | 1,155 (165 x 7) |
Splash Damage | 189 (27 x 7) - 385 (55 x 7) |
Inheritance
The EFG has a 50% speed inheritance on fired projectiles. The base speed for the projectile is 180 m/s, with a maximum speed of 160 m/s, regardless of the inherited speed, and a terminal velocity of 180 m/s.
Kick Strength
The EFG has an impulse strength of 25,000 uu applied to players hit by its projectile.
Special Accolades
There are no special accolades for this weapon
Trivia
Internally, the EFT is referenced as the ElfFlak, even though there is another weapon named the Flak Cannon.
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