Tribes: Ascend/X1 LMG: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.1) |
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|title = X1 LMG | |title = X1 LMG | ||
|image = [[Image:TA_Wep_X1LMG.png|290px]] | |image = [[Image:TA_Wep_X1LMG.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Heavy Armor|Heavy Armor]] | ||
|slot = | |slot = Automatic | ||
|type = Bullet | |type = Bullet | ||
|firerate = 1 per 0.11 seconds | |firerate = 1 per 0.11 seconds | ||
|reloadtime = | |reloadtime = 1.8 seconds | ||
|autoreloadtime = | |autoreloadtime = 2.86 seconds | ||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = 420 m/s | |projectilespeed = 420 m/s | ||
|projectilelivetime = | |projectilelivetime = 0.5 seconds | ||
|projectilehitbox = | |projectilehitbox = 0.5 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 30 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 300 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
''"The X1 LMG provides | ''"The X1 LMG provides Heavy with a lightweight automatic weapon that deals consistently less damage but suffers no falloff at range."'' | ||
The '''X1 LMG''' is an unlockable | The '''X1 LMG''' is an unlockable automatic weapon for the [[Tribes:_Ascend/Heavy Armor|Heavy Armor]], and a Light Machine Gun, similar to the [[Tribes: Ascend/Chain Gun|Chain Gun]], except that it needs to reload. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the X1 LMG. | Below are the damage values for the X1 LMG. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=1.0 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 44: | Line 50: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 60 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 30 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 60 | ||
|- | |- | ||
|Generator || style="text-align:center;"| 60 | |Generator || style="text-align:center;"| 60 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 30 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 60 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 60 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 30 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 60 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 60 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The X1 LMG does not inherit the player's velocity. | The X1 LMG does not inherit the player's velocity. | ||
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== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{:Tribes: | {{Template:Tribes:_Ascend/Heavy_Armor_series}} | ||
<!-- | <!-- | ||
TrDevice_X1Rifle | TrDevice_X1Rifle | ||
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[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/ | [[Category:Tribes: Ascend/Automatic Weapons]] |
Revision as of 00:07, 31 December 2015
X1 LMG | |
---|---|
![]() | |
Loadout/Class | Heavy Armor |
Slot | Automatic |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Manual Reload Time | 1.8 seconds |
Auto Reload Time | 2.86 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 0.5 seconds |
Projectile Hitbox | 0.5 meters |
Magazine Size | 30 |
Ammo | 300 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The X1 LMG provides Heavy with a lightweight automatic weapon that deals consistently less damage but suffers no falloff at range."
The X1 LMG is an unlockable automatic weapon for the Heavy Armor, and a Light Machine Gun, similar to the Chain Gun, except that it needs to reload.
Damage Table
Below are the damage values for the X1 LMG.
Base Damage | |
---|---|
Base Damage | 60 |
Beowulf | 30 |
Deployables | 60 |
Generator | 60 |
Grav Cycle | 30 |
Player | 60 |
Sensor | 60 |
Shrike | 30 |
Turret | 60 |
Falloff Damage | 60 |
Inheritance
The X1 LMG does not inherit the player's velocity.
Trivia
- Internally, the X1 LMG is named the X1 Rifle.
See Also
|