Tribes: Ascend/Light Turret: Difference between revisions
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Te-krogoth (talk | contribs) m (Mastery) |
Te-krogoth (talk | contribs) (Updated for v1.1) |
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|title = Light Turret | |title = Light Turret | ||
|image = [[Image:TA_Pack_LTurret.png|250px]] | |image = [[Image:TA_Pack_LTurret.png|250px]] | ||
|loadout = [[Tribes: Ascend/ | |loadout = [[Tribes: Ascend/Medium Armor|Medium Armor]] | ||
|slot = Pack | |slot = Pack | ||
|type = Deployable | |type = Deployable | ||
Line 20: | Line 20: | ||
|ammo = | |ammo = | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = Free | |gold = Free | ||
|xp = Free | |xp = Free | ||
|mastery = | |mastery = Unlocked | ||
}} | }} | ||
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The '''Light Turret''' is | The '''Light Turret''' is an unlocked pack for the [[Tribes: Ascend/Medium Armor|Medium Armor]]. The Light Turret is a deployable turret that will automatically shoot at enemies once it has locked onto them. In order for the Light Turret to function, the generator must be operational. The Light Turret can only be deployed at least 20.48 meters away from any other deployed Light Turrets. It takes 2 seconds for the Light Turret to deploy before it can start firing. | ||
== Damage Table == | == Damage Table == | ||
Line 41: | Line 41: | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage | |Base Damage || style="text-align:center;"| 65 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| 65 | |Beowulf || style="text-align:center;"| 65 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 65 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 65 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| 65 | |Grav Cycle || style="text-align:center;"| 65 | ||
|- | |- | ||
|Player | |Player || style="text-align:center;"| 65 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 65 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| 65 | |Shrike || style="text-align:center;"| 65 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 65 | ||
|- | |- | ||
|} | |} | ||
{{ | {{Tribes:_Ascend/Medium_Armor_series}} | ||
<!-- | <!-- | ||
TrDevice_LightTurretDeployable | TrDevice_LightTurretDeployable |
Latest revision as of 23:36, 27 December 2015
Light Turret | |
---|---|
![]() | |
Loadout/Class | Medium Armor |
Slot | Pack |
Type | Deployable |
Statistics | |
Fire Rate | 1 per 0.245 seconds |
Lock-on Time | 0.55 seconds |
Projectile Speed | 300 m/s |
Projectile Live Time | 10 seconds |
Projectile Hitbox | 0.84 meters |
Health | 800 |
Upgrades | |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | Unlocked |
"Light Turrets excel at generator and flag defense."
The Light Turret is an unlocked pack for the Medium Armor. The Light Turret is a deployable turret that will automatically shoot at enemies once it has locked onto them. In order for the Light Turret to function, the generator must be operational. The Light Turret can only be deployed at least 20.48 meters away from any other deployed Light Turrets. It takes 2 seconds for the Light Turret to deploy before it can start firing.
Damage Table
Below are the damage values for the Light Turret.
Base Damage | |
---|---|
Base Damage | 65 |
Beowulf | 65 |
Deployables | 65 |
Generator | 65 |
Grav Cycle | 65 |
Player | 65 |
Sensor | 65 |
Shrike | 65 |
Turret | 65 |
|