Tribes: Ascend/Sparrow: Difference between revisions
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Te-krogoth (talk | contribs) m (Cost) |
Te-krogoth (talk | contribs) (Updated for v1.1) |
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|title = Sparrow | |title = Sparrow | ||
|image = [[Image:TA_Wep_Sparrow.png|290px]] | |image = [[Image:TA_Wep_Sparrow.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Sidearm | ||
|type = Bullet / Hitscan | |type = Bullet / Hitscan | ||
|firerate = 1 per 0.16 seconds | |firerate = 1 per 0.16 seconds | ||
|reloadtime = 1.80 seconds | |reloadtime = 1.80 seconds | ||
|reloadupgrade = | |reloadupgrade = | ||
|autoreloadtime = 2.84 seconds | |autoreloadtime = 2.84 seconds | ||
|autoreloadupgrade = | |autoreloadupgrade = | ||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
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|projectilelivetime = | |projectilelivetime = | ||
|projectilehitbox = | |projectilehitbox = | ||
|falloffrange = | |falloffrange = 120 meters | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 12 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 96 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
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The '''Sparrow''' is an unlockable | The '''Sparrow''' is an unlockable sidearm weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Sparrow. | Below are the damage values for the Sparrow. | ||
<!-- | <!-- | ||
0. | m_fMinDamagePct=0.50 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
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! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 80 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 40 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 80 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 80 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 40 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 80 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 80 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 40 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 80 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 40 - 80 | ||
|- | |- | ||
|} | |} | ||
== | == Inheritance == | ||
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{:Tribes: Ascend/ | {{:Template:Tribes: Ascend/Light Armor Series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/ | [[Category:Tribes: Ascend/Short Range Weapons]] |
Revision as of 20:19, 21 December 2015
Sparrow | |
---|---|
![]() | |
Loadout/Class | Light Armor |
Slot | Sidearm |
Type | Bullet / Hitscan |
Statistics | |
Fire Rate | 1 per 0.16 seconds |
Manual Reload Time | 1.80 seconds |
Auto Reload Time | 2.84 seconds |
Fall Off Range | 120 meters |
Magazine Size | 12 |
Ammo | 96 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
The Sparrow is an unlockable sidearm weapon for the Light Armor.
Damage Table
Below are the damage values for the Sparrow.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 40 |
Deployables | 80 |
Generator | 80 |
Grav Cycle | 40 |
Player | 80 |
Sensor | 80 |
Shrike | 40 |
Turret | 80 |
Falloff Damage | 40 - 80 |
Inheritance
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
|