Tribes: Ascend/Falcon: Difference between revisions
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Te-krogoth (talk | contribs) (Updated for v1.1) |
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|title = Falcon | |title = Falcon | ||
|image = [[Image:TA_Wep_Falcon.png|290px]] | |image = [[Image:TA_Wep_Falcon.png|290px]] | ||
|loadout = [[Tribes:_Ascend/ | |loadout = [[Tribes:_Ascend/Light Armor|Light Armor]] | ||
|slot = | |slot = Automatic | ||
|type = Bullet | |type = Bullet | ||
|firerate = 1 per 0.10 seconds | |firerate = 1 per 0.10 seconds | ||
|reloadtime = 1.8 seconds | |reloadtime = 1.8 seconds | ||
|reloadupgrade = | |reloadupgrade = | ||
|autoreloadtime = 2.86 seconds | |autoreloadtime = 2.86 seconds | ||
|autoreloadupgrade = | |autoreloadupgrade = | ||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = | ||
|lockondistance = | |lockondistance = | ||
|projectilespeed = 420 m/s | |projectilespeed = 420 m/s | ||
|projectilelivetime = | |projectilelivetime = 0.5 second | ||
|projectilehitbox = | |projectilehitbox = 0.5 meters | ||
|falloffrange = | |falloffrange = | ||
|splashradius = | |splashradius = | ||
|clipsize = | |clipsize = 30 | ||
|clipsizeupgrade = | |clipsizeupgrade = | ||
|ammo = | |ammo = 240 | ||
|ammoupgrade = | |ammoupgrade = | ||
|upgrade1 = | |upgrade1 = | ||
|upgrade2 = | |upgrade2 = | ||
|upgrade3 = | |upgrade3 = | ||
|upgrade4 = | |upgrade4 = | ||
|gold = | |gold = 160 | ||
|xp = | |xp = 12,000 | ||
|mastery = | |mastery = Locked | ||
}} | }} | ||
''" | ''"The very light Falcon autopistol is great for chasing an enemy down and finishing him off. It's lightweight projectiles inherit 100% of your velocity and deal a consistent lower damage than the LAR but suffer no falloff."'' | ||
The '''Falcon''' is an unlockable | The '''Falcon''' is an unlockable automatic weapon for the [[Tribes:_Ascend/Light Armor|Light Armor]]; it is a sub-machine gun with the fastest projectile speed, aside from the hitscan weapons. With the release of patch version 1.1, the projectile live time has been reduced from 1 second to 0.5 seconds, which means the range of the weapon has been cut by half. The hitbox for the bullet has been reduced by half as well. The damage has been reduced from 65 to 60. The Falcon now inherits 100% of the player's velocity, whereas before, it inherited zero. | ||
== Damage Table == | == Damage Table == | ||
Below are the damage values for the Falcon. | Below are the damage values for the Falcon. | ||
<!-- | <!-- | ||
0. | m_fMinDamageRangePct=0.70 | ||
0. | m_fDamageMultiplierAgainstArmor=0.50 | ||
m_fDamageMultiplierAgainstGenerators=1.0 | |||
m_fDamageMultiplierAgainstShrike=0.50 | |||
m_fDamageMultiplierAgainstBeowulf=0.50 | |||
m_fDamageMultiplierAgainstGravCycle=0.50 | |||
m_fDamageMultiplierAgainstBaseTurrets=1.0 | |||
m_fDamageMultiplierAgainstBaseSensors=1.0 | |||
--> | --> | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 46: | Line 52: | ||
! !! Base Damage | ! !! Base Damage | ||
|- | |- | ||
|Base Damage || style="text-align:center;"| | |Base Damage || style="text-align:center;"| 60 | ||
|- | |- | ||
|Beowulf || style="text-align:center;"| | |Beowulf || style="text-align:center;"| 30 | ||
|- | |- | ||
|Deployables || style="text-align:center;"| | |Deployables || style="text-align:center;"| 60 | ||
|- | |- | ||
|Generator || style="text-align:center;"| | |Generator || style="text-align:center;"| 60 | ||
|- | |- | ||
|Grav Cycle || style="text-align:center;"| | |Grav Cycle || style="text-align:center;"| 30 | ||
|- | |- | ||
|Player || style="text-align:center;"| | |Player || style="text-align:center;"| 60 | ||
|- | |- | ||
|Sensor || style="text-align:center;"| | |Sensor || style="text-align:center;"| 60 | ||
|- | |- | ||
|Shrike || style="text-align:center;"| | |Shrike || style="text-align:center;"| 30 | ||
|- | |- | ||
|Turret || style="text-align:center;"| | |Turret || style="text-align:center;"| 60 | ||
|- | |- | ||
|Falloff Damage || style="text-align:center;"| | |Falloff Damage || style="text-align:center;"| 42 - 60 | ||
|- | |- | ||
|} | |} | ||
== Inheritence == | == Inheritence == | ||
The Falcon | The Falcon inherits 100% of the player's velocity. | ||
== Trivia == | == Trivia == | ||
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== See Also == | == See Also == | ||
[[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | [[Tribes:_Ascend/Auto_Comparison|Auto Comparison]] | ||
{{:Tribes: Ascend/ | {{:Template:Tribes: Ascend/Light Armor Series}} | ||
[[Category:Tribes: Ascend]] | [[Category:Tribes: Ascend]] | ||
[[Category:Tribes: Ascend/Weapons]] | [[Category:Tribes: Ascend/Weapons]] | ||
[[Category:Tribes: Ascend/Secondary Weapons]] | [[Category:Tribes: Ascend/Secondary Weapons]] |
Revision as of 00:13, 20 December 2015
Falcon | |
---|---|
![]() | |
Loadout/Class | Light Armor |
Slot | Automatic |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.10 seconds |
Manual Reload Time | 1.8 seconds |
Auto Reload Time | 2.86 seconds |
Projectile Speed | 420 m/s |
Projectile Live Time | 0.5 second |
Projectile Hitbox | 0.5 meters |
Magazine Size | 30 |
Ammo | 240 |
Upgrades | |
Cost | |
Gold | 160 |
XP | 12,000 |
Mastery Cost (XP) | Locked |
"The very light Falcon autopistol is great for chasing an enemy down and finishing him off. It's lightweight projectiles inherit 100% of your velocity and deal a consistent lower damage than the LAR but suffer no falloff."
The Falcon is an unlockable automatic weapon for the Light Armor; it is a sub-machine gun with the fastest projectile speed, aside from the hitscan weapons. With the release of patch version 1.1, the projectile live time has been reduced from 1 second to 0.5 seconds, which means the range of the weapon has been cut by half. The hitbox for the bullet has been reduced by half as well. The damage has been reduced from 65 to 60. The Falcon now inherits 100% of the player's velocity, whereas before, it inherited zero.
Damage Table
Below are the damage values for the Falcon.
Base Damage | |
---|---|
Base Damage | 60 |
Beowulf | 30 |
Deployables | 60 |
Generator | 60 |
Grav Cycle | 30 |
Player | 60 |
Sensor | 60 |
Shrike | 30 |
Turret | 60 |
Falloff Damage | 42 - 60 |
Inheritence
The Falcon inherits 100% of the player's velocity.
Trivia
- For a very long time, the Falcon's projectile had a hitbox size of 1.2 meters, larger than any of the other weapons, until it was reduced to 1 meter, the same as all of the other automatic weapons.
See Also
|