Tribes: Ascend/Rockwind TCN4: Difference between revisions
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|upgrade3 = +40 ammo | |upgrade3 = +40 ammo | ||
|upgrade4 = -15% reload time | |upgrade4 = -15% reload time | ||
|gold = | |gold = 80 | ||
|xp = | |xp = 4,500 | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
Latest revision as of 22:03, 23 February 2014
Rockwind TCN4 | |
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Loadout/Class | Technician |
Slot | Primary |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.15 seconds |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.43 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 20 (24) |
Ammo | 180 (220/264) |
Upgrades | |
Upgrade 1 | +40 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +40 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 80 |
XP | 4,500 |
Mastery Cost (XP) | 3,750 |
"This TCN4 modification was first seen used by Technician Titus Rockwind, who desired a weapon that had the stopping power to drop a Bioderm and not blow himself up in the process."
The Rockwind TCN4 is an unlockable primary weapon for the Technician, and a variant of the Tribes: Ascend/TCN4 SMG, dealing more damage per bullet, but has a smaller clip and rate of fire.
Damage Table
Below are the damage values for the Rockwind TCN4.
Base Damage | |
---|---|
Base Damage | 105 |
Beowulf | 0 |
Deployables | 105 |
Generator | 84 |
Grav Cycle | 0 |
Player | 105 |
Sensor | 0 |
Shrike | 68 |
Turret | 0 |
Falloff Damage | 73 - 105 |
Inheritence
The Rockwind TCN4 does not inherit the player's velocity.
Trivia
- Internally, the Rockwind TCN4 is named the TCN4 SMG MKD.
See Also
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