Tribes: Ascend/Gast's Rifle: Difference between revisions
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Te-krogoth (talk | contribs) m (Fire rate) |
Te-krogoth (talk | contribs) m (Cost) |
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|upgrade3 = +40 ammo | |upgrade3 = +40 ammo | ||
|upgrade4 = -15% reload time | |upgrade4 = -15% reload time | ||
|gold = | |gold = 60 | ||
|xp = | |xp = 3,500 | ||
|mastery = | |mastery = 3,750 | ||
}} | }} | ||
Latest revision as of 21:56, 23 February 2014
Gast's Rifle | |
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Loadout/Class | Soldier |
Slot | Primary |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.43 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 20 (24) |
Ammo | 140 (180/224) |
Upgrades | |
Upgrade 1 | +40 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +40 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 60 |
XP | 3,500 |
Mastery Cost (XP) | 3,750 |
"The custom rifle made famous by Marshal Gast, this weapon uses a larger caliber round but has a smaller clip size."
The Gast's Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable primary weapon for the Soldier.
Damage Table
Below are the damage values for the Gasts Rifle.
Base Damage | |
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Base Damage | 85 |
Beowulf | 0 |
Deployables | 85 |
Generator | 68 |
Grav Cycle | 0 |
Player | 85 |
Sensor | 0 |
Shrike | 55 |
Turret | 0 |
Falloff Damage | 63 - 85 |
Inheritence
The Gast's Rifle does not inherit the player's velocity.
Trivia
- Internally, the Gast's Rifle is named the Assault Rifle MKD.
See Also
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