Tribes: Ascend/Light Assault Rifle: Difference between revisions
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|upgrade3 = +42 ammo | |upgrade3 = +42 ammo | ||
|upgrade4 = -15% reload time | |upgrade4 = -15% reload time | ||
|gold = | |gold = 100 | ||
|xp = | |xp = 22,000 | ||
|mastery = | |mastery = 3,750 | ||
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Revision as of 21:37, 23 February 2014
Light Assault Rifle | |
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Loadout/Class | Pathfinder |
Slot | Secondary |
Type | Bullet / 3 Round Burst |
Statistics | |
Fire Rate | 1 per 0.10 seconds |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.43 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 21 (24) |
Ammo | 147 (189/231) |
Upgrades | |
Upgrade 1 | +42 ammo |
Upgrade 2 | +3 clip size |
Upgrade 3 | +42 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 100 |
XP | 22,000 |
Mastery Cost (XP) | 3,750 |
"The LAR fires a three-round burst, and the Scope allows it to engage targets at great distance."
The Light Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder.
Damage Table
Below are the damage values for the Light Assault Rifle.
Base Damage | |
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Base Damage | 80 |
Beowulf | 0 |
Deployables | 80 |
Generator | 64 |
Grav Cycle | 0 |
Player | 80 |
Sensor | 0 |
Shrike | 52 |
Turret | 0 |
Falloff Damage | 60 - 80 |
Inheritence
The Light Assault Rifle does not inherit the player's velocity.
See Also
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