Tribes: Ascend/Chain Gun: Difference between revisions
Jump to navigation
Jump to search
Te-krogoth (talk | contribs) m (Categories) |
Te-krogoth (talk | contribs) m (Fire rate) |
||
Line 5: | Line 5: | ||
|slot = Primary | |slot = Primary | ||
|type = Gatling gun | |type = Gatling gun | ||
|firerate = | |firerate = 1 per 0.11 seconds | ||
|reloadtime = | |reloadtime = | ||
|warmuptime = 1.50 seconds | |warmuptime = 1.50 seconds |
Revision as of 23:21, 23 January 2014
Chain Gun | |
---|---|
![]() | |
Loadout/Class | Doombringer |
Slot | Primary |
Type | Gatling gun |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Build Up Time | 1.50 seconds |
Projectile Speed | 360 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 200 |
Ammo | 200 |
Upgrades | |
Upgrade 1 | +25 ammo |
Upgrade 2 | -15% spinup time |
Upgrade 3 | +25 ammo |
Upgrade 4 | -15% spinup time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"The most powerful of the automatic weapons found in the Wilderzone, the chaingun is relentless, with no need to reload."
The Chain Gun is the default primary weapon for the Doombringer. Click and hold, and you're good to go.
Damage Table
Below are the damage values for the Chain Gun.
Base Damage | |
---|---|
Base Damage | 95 |
Beowulf | 0 |
Deployables | 95 |
Generator | 76 |
Grav Cycle | 0 |
Player | 95 |
Sensor | 0 |
Shrike | 61 |
Turret | 0 |
Falloff Damage | 71 - 95 |
Inheritence
The Chain Gun does not inherit the player's velocity.
See Also
|