Tribes: Ascend/Assault Rifle: Difference between revisions
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Te-krogoth (talk | contribs) m (Reload times) |
Te-krogoth (talk | contribs) m (Fire rate) |
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|slot = Primary | |slot = Primary | ||
|type = Bullet | |type = Bullet | ||
|firerate = | |firerate = 1 per 0.11 seconds | ||
|reloadtime = 1.8 seconds | |reloadtime = 1.8 seconds | ||
|reloadupgrade = 1.53 seconds | |reloadupgrade = 1.53 seconds |
Revision as of 23:13, 23 January 2014
Assault Rifle | |
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Loadout/Class | Soldier |
Slot | Primary |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.43 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 24/28 |
Ammo | 168 (216/268) |
Upgrades | |
Upgrade 1 | +48 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +48 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"The Assault Rifle is a good weapon to have in almost any situation."
The Assault Rifle is one of the four assault rifle variations in Tribes: Ascend, and is the default primary weapon for the Soldier.
Damage Table
Below are the damage values for the Assault Rifle.
Base Damage | |
---|---|
Base Damage | 80 |
Beowulf | 0 |
Deployables | 80 |
Generator | 64 |
Grav Cycle | 0 |
Player | 80 |
Sensor | 0 |
Shrike | 52 |
Turret | 0 |
Falloff Damage | 60 - 80 |
Inheritence
The Assault Rifle does not inherit the player's velocity.
See Also
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