Tribes: Ascend/NJ4 SMG: Difference between revisions
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Te-krogoth (talk | contribs) m (Reload times) |
Te-krogoth (talk | contribs) m (Fire rate) |
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|slot = Secondary | |slot = Secondary | ||
|type = Bullet | |type = Bullet | ||
|firerate = | |firerate = 1 per 0.11 seconds | ||
|reloadtime = 1.8 seconds | |reloadtime = 1.8 seconds | ||
|reloadupgrade = 1.53 seconds | |reloadupgrade = 1.53 seconds |
Revision as of 23:11, 23 January 2014
NJ4 SMG | |
---|---|
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Loadout/Class | Raider |
Slot | Secondary |
Type | Bullet |
Statistics | |
Fire Rate | 1 per 0.11 seconds |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.43 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 24 (28) |
Ammo | 168 (216/268) |
Upgrades | |
Upgrade 1 | +48 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +48 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"The NJ4 is a solid SMG, capable in most combat situations."
The NJ4 SMG is the default secondary weapon for the Raider.
Damage Table
Below are the damage values for the NJ4 SMG.
Base Damage | |
---|---|
Base Damage | 75 |
Beowulf | 0 |
Deployables | 75 |
Generator | 60 |
Grav Cycle | 0 |
Player | 75 |
Sensor | 0 |
Shrike | 48 |
Turret | 0 |
Falloff Damage | 52 - 75 |
Inheritence
The NJ4 SMG does not inherit the player's velocity.
See Also
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