Tribes: Ascend/Sparrow: Difference between revisions
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Te-krogoth (talk | contribs) m (Reload times) |
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|type = Bullet / Hitscan | |type = Bullet / Hitscan | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 1.80 seconds | ||
|reloadupgrade = 1.26 seconds | |||
|autoreloadtime = 2.84 seconds | |||
|autoreloadupgrade = 1.99 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = |
Revision as of 18:13, 9 October 2013
Sparrow | |
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Loadout/Class | Technician |
Slot | Secondary |
Type | Bullet / Hitscan |
Statistics | |
Manual Reload Time | 1.80 seconds (1.26 seconds) |
Auto Reload Time | 2.84 seconds (1.99 seconds) |
Magazine Size | 24 (28) |
Ammo | 168 (212/216) |
Upgrades | |
Upgrade 1 | +44 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | -30% reload time |
Cost | |
Gold | 120 |
XP | 7,000 |
Mastery Cost (XP) | 7,500 |
"The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
The Sparrow is an unlockable secondary weapon for the Technician, and is one of the few hitscan weapons.
Damage Table
Below are the damage values for the Sparrow.
Base Damage | |
---|---|
Base Damage | 90 |
Beowulf | 0 |
Deployables | 90 |
Generator | 72 |
Grav Cycle | 0 |
Player | 90 |
Sensor | 0 |
Shrike | 58 |
Turret | 0 |
Falloff Damage | 36 - 90 |
Inheritence
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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