Tribes: Ascend/Falcon: Difference between revisions
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|type = Bullet | |type = Bullet | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 1.8 seconds | ||
|reloadupgrade = 1.53 seconds | |||
|autoreloadtime = 2.86 seconds | |||
|autoreloadupgrade = 2.43 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = |
Revision as of 16:44, 9 October 2013
Falcon | |
---|---|
![]() | |
Loadout/Class | Sentinel |
Slot | Secondary |
Type | Bullet |
Statistics | |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.43 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 20 (24) |
Ammo | 120 (160/204) |
Upgrades | |
Upgrade 1 | +40 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +40 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | 500 |
XP | 44,000 |
Mastery Cost (XP) | 7,500 |
"A fully automatic Pistol, the Falcon adds versatility to any Sentinel caught in a duel."
The Falcon is an unlockable secondary weapon for the Sentinel; it is a sub-machine gun with the fastest projectile speed, aside from the hitscan weapons.
Damage Table
Below are the damage values for the Falcon.
Base Damage | |
---|---|
Base Damage | 65 |
Beowulf | 0 |
Deployables | 65 |
Generator | 52 |
Grav Cycle | 0 |
Player | 65 |
Sensor | 0 |
Shrike | 42 |
Turret | 0 |
Falloff Damage | 45 - 65 |
Inheritence
The Falcon does not inherit the player's velocity.
Trivia
- For a very long time, the Falcon's projectile had a hitbox size of 1.2 meters, larger than any of the other weapons, until it was reduced to 1 meter, the same as all of the other automatic weapons.
See Also
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