Tribes: Ascend/Nova Blaster MX: Difference between revisions
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Te-krogoth (talk | contribs) m (Reload times) |
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|type = Bullet / Ricochet | |type = Bullet / Ricochet | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 2 seconds | ||
|reloadupgrade = 1.7 seconds | |||
|autoreloadtime = 3.16 seconds | |||
|autoreloadupgrade = 2.69 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = |
Revision as of 16:43, 9 October 2013
Nova Blaster MX | |
---|---|
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Loadout/Class | Sentinel |
Slot | Secondary |
Type | Bullet / Ricochet |
Statistics | |
Manual Reload Time | 2 seconds (1.7 seconds) |
Auto Reload Time | 3.16 seconds (2.69 seconds) |
Projectile Speed | 160 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 0.3 meters |
Magazine Size | 16 (20) |
Ammo | 112 (144/148) |
Upgrades | |
Upgrade 1 | +32 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | -30% reload time |
Cost | |
Gold | 160 |
XP | 9,000 |
Mastery Cost (XP) | 7,500 |
"A variant of the Nova Blaster that has a better fire rate and a larger clip, but deals less damage per shot."
The Nova Blaster MX is an unlockable secondary weapon for the Sentinel, and a variant of the Nova Blaster. The difference between the Nova Blaster and the Nova Blaster MX is that the latter has more ammo, a larger clip, and deals less damage.
Damage Table
Below are the damage values for the Nova Blaster MX.
Base Damage | |
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Base Damage | 250 |
Beowulf | 0 |
Deployables | 250 |
Generator | 200 |
Grav Cycle | 0 |
Player | 250 |
Sensor | 0 |
Shrike | 162 |
Turret | 0 |
Falloff Damage | 250 |
Inheritence
The Nova Blaster MX does not inherit the player's velocity.
Trivia
Internally, the Nova Blaster MX is named the Nova Colt MKD.
See Also
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