Tribes: Ascend/Nova Blaster: Difference between revisions
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|type = Bullet / Ricochet | |type = Bullet / Ricochet | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 2 seconds | ||
|reloadupgrade = 1.7 seconds | |||
|autoreloadtime = 3.16 seconds | |||
|autoreloadupgrade = 2.69 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = |
Revision as of 16:42, 9 October 2013
Nova Blaster | |
---|---|
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Loadout/Class | Sentinel |
Slot | Secondary |
Type | Bullet / Ricochet |
Statistics | |
Manual Reload Time | 2 seconds (1.7 seconds) |
Auto Reload Time | 3.16 seconds (2.69 seconds) |
Projectile Speed | 160 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 0.3 meters |
Magazine Size | 12 (16) |
Ammo | 84 (108/112) |
Upgrades | |
Upgrade 1 | +24 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | -30% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"The Nova Blaster fires a fast-moving bolt of energy that will ricochet off of most surfaces."
The Nova Blaster is the default secondary weapon for the Sentinel. The Nova Blaster is a semi-automatic pistol that fires a laser that can ricochet up to two times off of most objects.
Damage Table
Below are the damage values for the Nova Blaster.
Base Damage | |
---|---|
Base Damage | 350 |
Beowulf | 0 |
Deployables | 350 |
Generator | 280 |
Grav Cycle | 0 |
Player | 350 |
Sensor | 0 |
Shrike | 227 |
Turret | 0 |
Falloff Damage | 350 |
Inheritence
The Nova Blaster does not inherit the player's velocity.
Trivia
- Internally, the Nova Blaster is named the Nova Colt, even though there is already another weapon using this name.
See Also
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