Tribes: Ascend/Shotgun: Difference between revisions
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|type = Bullet / Spread / Hitscan | |type = Bullet / Spread / Hitscan | ||
|firerate = | |firerate = | ||
|reloadtime = | |reloadtime = 0.6 seconds | ||
|autoreloadtime = 0.95 seconds | |||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = |
Revision as of 16:26, 9 October 2013
Shotgun | |
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Loadout/Class | Pathfinder |
Slot | Secondary |
Type | Bullet / Spread / Hitscan |
Statistics | |
Manual Reload Time | 0.6 seconds |
Auto Reload Time | 0.95 seconds |
Projectile Speed | Hitscan |
Magazine Size | 5 (6) |
Ammo | 35 (45/55) |
Upgrades | |
Upgrade 1 | +10 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | +10 ammo |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 7,500 |
"Deals massive damage over short distances."
The Shotgun is one of the five shotgun variations in Tribes: Ascend, and is the default secondary weapon for the Pathfinder.
Damage Table
Below are the damage values for the Shotgun. The Shotgun fires 8 pellets.
Base Damage | |
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Base Damage | 80 |
Beowulf | 0 |
Deployables | 640 (80 x 8) |
Generator | 512 (64 x 8) |
Grav Cycle | 0 |
Player | 640 (80 x 8) |
Sensor | 0 |
Shrike | 416 (52 x 8) |
Turret | 0 |
Falloff Damage | 192 (24 x 8) - 576 (72 x 8) |
Inheritence
The Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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