Tribes: Ascend/Rhino SMG: Difference between revisions
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Te-krogoth (talk | contribs) (Reload times) |
Te-krogoth (talk | contribs) m (Typo) |
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|reloadupgrade = 1.53 seconds | |reloadupgrade = 1.53 seconds | ||
|autoreloadtime = 2.86 seconds | |autoreloadtime = 2.86 seconds | ||
|autoreloadupgrade = 2. | |autoreloadupgrade = 2.70 seconds | ||
|warmuptime = | |warmuptime = | ||
|lockontime = | |lockontime = |
Revision as of 02:54, 9 October 2013
Rhino SMG | |
---|---|
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Loadout/Class | Infiltrator |
Slot | Primary |
Type | Bullet |
Statistics | |
Manual Reload Time | 1.8 seconds (1.53 seconds) |
Auto Reload Time | 2.86 seconds (2.70 seconds) |
Projectile Speed | 420 m/s |
Projectile Live Time | 1 second |
Projectile Hitbox | 1 meter |
Magazine Size | 26 (30) |
Ammo | 182 (234/290) |
Upgrades | |
Upgrade 1 | +52 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | +52 ammo |
Upgrade 4 | -15% reload time |
Cost | |
Gold | Free |
XP | Free |
Mastery Cost (XP) | 15,000 |
"A silenced SMG, the Rhino has a low report, revealing the Infiltrator from stealth for only a few seconds when fired."
The Rhino SMG is the default primary weapon for the Infiltrator.
Damage Table
Below are the damage values for the Rhino SMG.
Base Damage | |
---|---|
Base Damage | 70 |
Beowulf | 0 |
Deployables | 70 |
Generator | 56 |
Grav Cycle | 0 |
Player | 70 |
Sensor | 0 |
Shrike | 45 |
Turret | 0 |
Falloff Damage | 49 - 70 |
Inheritence
The Rhino SMG does not inherit the player's velocity.