Tribes: Ascend/Force Field: Difference between revisions
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{{:Tribes: Ascend/Doombringer series}} | {{:Tribes: Ascend/Doombringer series}} | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Deployable]] |
Revision as of 23:24, 27 September 2013
Force Field | |
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Loadout/Class | Doombringer |
Slot | Pack |
Type | Deployable |
Health | 1,600 (1,950 / 2,300) |
Upgrades | |
Upgrade 1 | +350 health |
Upgrade 2 | +1 max deployed |
Upgrade 3 | +350 health |
"Force Fields block all weapons fire. Humans can move through force fields, but will take damage based on how fast they are going when they do."
The Force field is the default pack for the Doombringer. In order for the Force field to function, the generator must be operational. The Force field completely stops all projectiles, even those from friendlies. However, players are able to walk through the force field; friendlies will be unharmed, enemies will be damaged.
Cost
Doombringer
- Gold: Free
- XP: Free
- Mastery Cost: 7,500 XP
Damage Table
Below are the damage values for the Force field.
Minimum | Maximum | |
---|---|---|
Speed | 2 km/h | 36 km/h |
Damage | 100 | 800 |
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