Tribes: Ascend/Sparrow: Difference between revisions
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The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{:Tribes: Ascend/Technician series}} | {{:Tribes: Ascend/Technician series}} | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Secondary Weapons]] |
Revision as of 22:21, 27 September 2013
Sparrow | |
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Loadout/Class | Technician |
Slot | Secondary |
Type | Bullet / Hitscan |
Statistics | |
Magazine Size | 24 (28) |
Ammo | 168 (212/216) |
Upgrades | |
Upgrade 1 | +44 ammo |
Upgrade 2 | +4 clip size |
Upgrade 3 | -30% reload time |
Cost | |
Gold | 120 |
XP | 7,000 |
Mastery Cost (XP) | 7,500 |
"The Sparrow fires near instantaneous supersonic rounds, making it an exceptional finishing weapon against wounded enemies."
The Sparrow is an unlockable secondary weapon for the Technician, and is one of the few hitscan weapons.
Damage Table
Below are the damage values for the Sparrow.
Base Damage | |
---|---|
Base Damage | 90 |
Beowulf | 0 |
Deployables | 90 |
Generator | 72 |
Grav Cycle | 0 |
Player | 90 |
Sensor | 0 |
Shrike | 58 |
Turret | 0 |
Falloff Damage | 36 - 90 |
Inheritence
The Sparrow is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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