Tribes: Ascend/Holdout Shotgun: Difference between revisions
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== Trivia == | |||
Internally, the Holdout Shotgun is named the Shotgun MKD. | |||
== Inheritence == | == Inheritence == | ||
The Holdout Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | The Holdout Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly. | ||
{{:Tribes: Ascend/Pathfinder series}} | {{:Tribes: Ascend/Pathfinder series}} | ||
[[Category:Tribes: Ascend]] | |||
[[Category:Tribes: Ascend/Weapons]] | |||
[[Category:Tribes: Ascend/Secondary Weapons]] |
Revision as of 21:25, 27 September 2013
Holdout Shotgun | |
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Loadout/Class | Pathfinder |
Slot | Secondary |
Type | Bullet / Spread / Hitscan |
Statistics | |
Projectile Speed | Hitscan |
Magazine Size | 4 (5) |
Ammo | 34 (42/50) |
Upgrades | |
Upgrade 1 | +8 ammo |
Upgrade 2 | +1 clip size |
Upgrade 3 | +8 ammo |
Cost | |
Gold | 120 |
XP | 7,000 |
Mastery Cost (XP) | 7,500 |
"This weapon didn't gain popularity until it won the duel between Blood Eagle Nira Magnus and The Usurper. Magnus won by clubbing The Usurper in the face after she ran out of ammo."
The Holdout Shotgun is one of the six shotgun variations in Tribes: Ascend, and is an unlockable secondary weapon for the Pathfinder. The Holdout Shotgun deals more damage than the Shotgun, but has less total ammo, and a smaller clip.
Damage Table
Below are the damage values for the Holdout Shotgun. The Holdout Shotgun fires 8 pellets.
Base Damage | |
---|---|
Base Damage | 85 |
Beowulf | 0 |
Deployables | 680 (85 x 8) |
Generator | 544 (68 x 8) |
Grav Cycle | 0 |
Player | 680 (85 x 8) |
Sensor | 0 |
Shrike | 440 (55 x 8) |
Turret | 0 |
Falloff Damage | 200 (25 x 8) - 680 (85 x 8) |
Trivia
Internally, the Holdout Shotgun is named the Shotgun MKD.
Inheritence
The Holdout Shotgun is a hitscan weapon, meaning that as long as the crosshair is on the target, it will hit instantly.
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