Tribes: Ascend/Outskirts: Difference between revisions
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Te-krogoth (talk | contribs) (Created page for Outskirts.) |
Te-krogoth (talk | contribs) (Added C&H) |
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[[Image:TDM_Outskirts_3.png|thumb|350px|right]] | [[Image:TDM_Outskirts_3.png|thumb|350px|right]] | ||
'''Outskirts''' takes place on the same worlds as the CTF map [[Tribes: Ascend/Arx Novena|Arx Novena]], but in a different city. In the center of the map is a large structure attached to an aqueduct. This structure is surrounded by smaller dwellings, and another aqueduct system. This map is available for Capture and Hold, and Team Deathmatch modes. | '''Outskirts''' takes place on the same worlds as the CTF map [[Tribes: Ascend/Arx Novena|Arx Novena]], but in a different city. In the center of the map is a large structure attached to an aqueduct. This structure is surrounded by smaller dwellings, and another aqueduct system. This map is available for Capture and Hold, and Team Deathmatch modes. | ||
== Capture & Hold == | |||
[[Image:CH_Outskirts3P.png|thumb|350px|right|C&H locations for Outskirts3P]] | |||
'''A''': Ground floor of the main structure | |||
'''B''': Small villa | |||
'''C''': Large arch | |||
== Gallery == | == Gallery == |
Revision as of 21:28, 3 September 2013

Outskirts takes place on the same worlds as the CTF map Arx Novena, but in a different city. In the center of the map is a large structure attached to an aqueduct. This structure is surrounded by smaller dwellings, and another aqueduct system. This map is available for Capture and Hold, and Team Deathmatch modes.
Capture & Hold

A: Ground floor of the main structure
B: Small villa
C: Large arch
Gallery
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Overhead layout of entire map
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