Tribes: Ascend/Soldier: Difference between revisions
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Te-krogoth (talk | contribs) (Added loadouts series) |
Te-krogoth (talk | contribs) (Moved cost) |
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|speed = 8.8 m/s | |speed = 8.8 m/s | ||
|mass = 100 kg | |mass = 100 kg | ||
|tribesgold = Free | |||
|xp = Free | |||
|mastery = 7,500 XP | |||
|primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | |primary = [[Tribes: Ascend/Assault Rifle|Assault Rifle]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Spinfusor|Spinfusor]]|21,000 XP or 240 Gold}} | ||
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| {{:Tribes: Ascend/Soldier series}} | | {{:Tribes: Ascend/Soldier series}} | ||
|} | |} | ||
== Armor Upgrades == | == Armor Upgrades == |
Revision as of 02:01, 5 May 2013
"The Soldier is an easy to play, all-around balanced class."
This is the essential "Call of Duty" class, as it has primarily weapons that appear in the game Call of Duty, with only one weapon hailing from the Tribes series, the Spinfusor.
Loadouts
|
Armor Upgrades
Soldier MK I
- -25% Regeneration delay
- +50 Health
- +25% Health Regeneration rate
- +5 Energy
- +50 Health
Skins
Synthrall |
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975 Gold |
Synthrall
"Synthralls are robotic servitors with sufficient AI to accomplish basic labor tasks, and are sometimes linked to the command circuit for basic combat. The Tenets consider this acceptable. Any sane human becomes uneasy when they see armed autonomous machines, as such, all Synthralls have remote self-destruct sequences."