Tribes: Ascend/Technician: Difference between revisions
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Te-krogoth (talk | contribs) (Reduced costs and added shocklance) |
Te-krogoth (talk | contribs) (Added armor info) |
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|caption = Screenshot from class selection page | |caption = Screenshot from class selection page | ||
|armor = Medium | |armor = Medium | ||
|health = 1,200 | |||
|healthupgrade = 1,250/1,350 | |||
|healthdelay = 20 seconds | |||
|healthdelayupgrade = 15 seconds | |||
|energy = 100 | |||
|energyupgrade = 110 | |||
|energyregen = 13/s | |||
|speed = 8.8 m/s | |||
|mass = 100 kg | |||
|primary = [[Tribes: Ascend/TCN4 SMG|TCN4 SMG]] | |primary = [[Tribes: Ascend/TCN4 SMG|TCN4 SMG]] | ||
|primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Thumper|Thumper]]|44,000 XP or 500 Gold}} | |primary_unlock1 = {{LockedWeaponEntry|[[Tribes: Ascend/Thumper|Thumper]]|44,000 XP or 500 Gold}} | ||
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''"The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."'' | ''"The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."'' | ||
== Loadouts == | |||
{| | |||
| {{:Tribes: Ascend/Technician series}} | |||
|} | |||
==Cost to Unlock== | ==Cost to Unlock== |
Revision as of 00:32, 4 May 2013
"The Technician is built for defense and repair, keeping base structures online and functional, and deploying Turrets to bolster defenses."
Loadouts
|
Cost to Unlock
Tribes Gold: 160
XP: 7,200
Armor Upgrades
Technician MK I
- -25% Regeneration delay
- +50 Health
- +25% Health Regeneration rate
- +10 Energy
- +50 Health
Skins
Specialist |
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975 Gold |